chore(deps): update dependency pixi.js to v8 #12
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This PR contains the following updates:
^7.0.0->^7.0.0 || ^8.0.0^7.4.0->^8.0.0Release Notes
pixijs/pixijs (pixi.js)
v8.14.0Compare Source
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🎁 Added
throw,skip, andretrythrow: The default strategy and matches the behavior of previous versions. With this strategy enabled any asset that fails to load will throw an error and the promise will reject.skip: If any asset fails to load not error is thrown and the loader continues to load other assetsretry: Allow for multiple attempts at loading an asset before an error is thrown. The number of attempts and the delay between attempts are configurableprogressSizewhen loading assets to get a more accurate loading percentage. If no size is provide the default value is 1.🐛 Fixed
updateTextBoundsis called regardless of style and resolution change by @mayakwd in #11676🧹 Chores
textureSourceOptionsdoc example by @Caden-Hornyak in #11686New Contributors
v8.13.2Compare Source
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GraphicsContextregardless of renderingdirtystate by @mayakwd in #11671v8.13.1Compare Source
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v8.13.0Compare Source
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TextStylewill now share the same texture🐛 Fixed
parenttype onIFederatedContainerby @Mysak0CZ in #11603onRendertype should includenullby @bee1an in #11627buildGeometryFromPathfunctionality by @mayakwd in #11623🧹 Chores
documentandImageby @UlyssesZh in #11600New Contributors
Full Changelog: pixijs/pixijs@v8.12.0...v8.13.0
v8.12.0Compare Source
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🚨 Behavior Change 🚨
lineHeightis now correctly calculated forBitmapText. This change may result in some text elements changing position slightly. See #11531.🎁 Added
🐛 Fixed
TextandBitmapTextthat doesn't render it's new value on some condition by @privatestefans in #11547GetGlobalMixinimplementation with documentation by @albinkong in #11574lineHeightcalculation for multi-line layout forBitmapTextby @privatestefans in #11531🧹 Chores
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v8.11.0Compare Source
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🚨 Behavior Change 🚨
In this release, we've corrected how
textStyle.paddinginteracts with text positioning whenanchorvalues are set. Previously, padding could incorrectly offset the position of text objects. With this fix, text objects now behave consistently but you may notice some text elements appear slightly repositioned as a result. This is expected and reflects the intended, more predictable layout.🎁 Added
🐛 Fixed
🧹 Chores
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v8.10.2Compare Source
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v8.10.1Compare Source
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v8.10.0Compare Source
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Changed
🚨 Behavior Change 🚨
With this release we have fixed the
ParticleContainer.removeParticles(startIndex, endIndex)logic to correctly set theendIndextothis.particleChildren.lengthby default. This now matches the behavior ofcontainer.removeChildren()🎁 Added
textureStyleobject🐛 Fixed
🧹 Chores
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v8.9.2Compare Source
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v8.9.1Compare Source
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v8.9.0Compare Source
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PointDataimport by @kosmotema in #11308New Contributors
v8.8.1Compare Source
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v8.8.0Compare Source
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Changed
🚨 Behavior Change 🚨
Since 8.0.0 PixiJS has been incorrectly applying gradients and graphics fill textures. Instead of using normalized "local space" coordinates (0–1), gradients were using "global space" values in pixels. This was an unintended change that made working with gradients/texture fills much harder. In this release, we have changed the default behavior back to "local space" to match v7.
For anyone who needs the old behavior, you can change the default options globally or you can control it individually as all APIs now accept a
textureSpaceproperty that can be set to"global". For example:🚨 Behavior Change 🚨
Since version 8.0.0, TilingSprite has returned negative values for
tilingSprite.bounds.widthandtilingSprite.bounds.height. This has been corrected in this release, and these properties now return positive values. If your code relies on bounds, you may need to adjust it accordingly.🎁 Added
AnimatedSpriteOptionsby @trezy in #11241autoPlaytoAnimatedSpriteby @trezy in #11243🐛 Fixed
v8.7.3Compare Source
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v8.7.2Compare Source
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AccessibilitySystem.defaultOptions.accessibilityOptionsfrom 8.7.0 this has been correctly changed toAccessibilitySystem.defaultOptionsv8.7.1Compare Source
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v8.7.0Compare Source
🚨 NOTE 🚨
Please use the latest patch version of this release, as we have identified and fixed several issues related to the new GIF functionality and problematic types.
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