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The old method had a floating-point weakness in which all three vector components, when small enough, can yield a vector length that underflows to zero, leading to a bogus [+/- infinity, +/- infinity, +/- infinity] result.
This change also eliminates the
random_in_unit_sphere()
function, and does everything inside therandom_unit_vector()
function, which allows us to compute the vector length only once and then re-use it for normalization.Resolves #1606