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60 changes: 60 additions & 0 deletions L2/op-challenger.md
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# Tools
A [Python script](./scripts/play-op-challenger.py) is provided to facilitate listing games in progress and simulating a dishonest actor attacking the game up to maxGameDepth.
To see all available commands and options, run: `python3 ./scripts/play-op-challenger.py -h`

## Environment setup
- Install `cast` and `make op-challenger`
- Replace `OP_CHALLENGER`, `L1_RPC`, and `DISPUTE_GAME_FACTORY_PROXY` in `play-op-challenger.py` with your configurations or provide these options as command-line arguments (see help for details)
- Make sure at least one `op-challenger` is running

> In the following tutorials, `--l1-rpc`, `--fdg-addr`, and `--binpath` are optional if `OP_CHALLENGER`, `L1_RPC`, and `DISPUTE_GAME_FACTORY_PROXY` have been provided in the code.

## List games with absolute prestates

```sh
python3 ./play-op-challenger.py list-games --status 1 --l1-rpc $L1_RPC --fdg-addr $DISPUTE_GAME_FACTORY_PROXY --binpath $OP_CHALLENGER_BINARY_PATH
```

This command differs from `op-challenger`'s default `list-games` command in that you can filter games by `--status` (see help for its meaning) and the absolute prestate is queried, allowing you to check if the game's absolute prestate matches the current implementation.

## 1v1 actor to attack a game to maxGameDepth

### Attacking a game with an honest root Claim
The following script simulates a dishonest actor attacking an existing game with random claims against every honest claim, it'll wait any honest actor to respond to every attack using `op-challenger` after each attack, and repeat attacking until the specified maxGameDepth.

```sh
python3 ./play-op-challenger.py attack-all --game-addr $ADDR --parent-index $INDEX --maxGameDepth 73 --pk $PRIVATE_KEY --l1-rpc $L1_RPC --fdg-addr $DISPUTE_GAME_FACTORY_PROXY --binpath $OP_CHALLENGER_BINARY_PATH
```
The `parent-index` is the index of the honest claim you want to start attacking. If no one has attacked it before, the default index is 0.

### Create a game with a dishonest root claim and attack honest challenger's Claims
- First, create a game with a dishonest root claim:

```sh
python3 test.py create-game --output-root "any value" --l2-block-num $NUMBER --pk $PK --l1-rpc $L1_RPC --fdg-addr $DISPUTE_GAME_FACTORY_PROXY --binpath $OP_CHALLENGER_BINARY_PATH
```

- Then, attack the game after receiving the first response from any honest challenger:

```sh
python3 ./play-op-challenger.py attack-all --game-addr $ADDR --parent-index 1 --pk $PRIVATE_KEY --l1-rpc $L1_RPC --fdg-addr $DISPUTE_GAME_FACTORY_PROXY --binpath $OP_CHALLENGER_BINARY_PATH
```

If the game reaches `maxGameDepth` (default is 73), a dishonest actor attempting to win would need to call the game contract's `step` function themselves. However, this call will always revert, assuming the game contract is functioning correctly.

## List claims

```sh
python3 ./play-op-challenger.py list-claims --game-addr $ADDR
```

# Grafana Monitor
Incorrect Forecast Value Scenarios:

- Warning: Dishonest actors are attacking the game
- disagree_challenger_ahead (danger): The root claim of a game is dishonest, but the honest `op-challenger` hasn't responded to the dishonest claims for a while. This might cause an incorrect output root to be updated in the `AnchorStateRegistry`.
- agree_challenger_ahead: The root claim of a game is honest, but dishonest actors are challenging the game and the honest `op-challenger` hasn't responded to the dishonest actors for a while.

- Fatal: Dishonest actors have won the game
- disagree_defender_wins: The dishonest actors have won the game and the honest actors have forfeited their bonds. Besides, the dishonest root claims have been updated in the `AnchorStateRegistry`!
- agree_challenger_wins: The dishonest actors have won the game, and the honest actors have lost the game and forfeited their bonds.
281 changes: 281 additions & 0 deletions L2/scripts/play-op-challenger.py
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#!/bin/python3
# dependencies: cast, op-challenger
import argparse
import os
from dataclasses import dataclass
from enum import Enum
import pprint

OP_CHALLENGER = rf"op-challenger binary absolute path"
L1_RPC = "http://88.99.30.186:8545"
DISPUTE_GAME_FACTORY_PROXY = "0x4b2215d682208b2a598cb04270f96562f5ab225f"


class GameStatus(Enum):
IN_PROGRESS = 1
CHALLENGER_WINS = 2
DEFENDER_WINS = 3


@dataclass
class Game:
gameAddr: str
status: GameStatus | str = GameStatus.IN_PROGRESS
gameType: int = 0 # 0:cannon, 1:permissoned, 255:fastgame
index: int | None = None
created: str | None = None
l2BlockNum: int | None = None
rootClaim: str | None = None
claimsCount: int | None = None
prestate: str | None = None

def __post_init__(self):
if type(self.status) == str:
if "IN_PROGRESS" in self.status:
self.status = GameStatus.IN_PROGRESS
if "CHALLENGER_WINS" in self.status:
self.status = GameStatus.CHALLENGER_WINS
if "DEFENDER_WINS" in self.status:
self.status = GameStatus.DEFENDER_WINS
self.setAbsolutePrestate()

def lenClaims(self):
cmd = rf'cast call {self.gameAddr} "claimDataLen()" --rpc-url {L1_RPC}'
res = os.popen(cmd).read()
res = res.strip()
return int(res, 16)

def setAbsolutePrestate(self):
cmd = rf'cast call {self.gameAddr} "absolutePrestate()" --rpc-url {L1_RPC}'
res = os.popen(cmd).read()
res = res.strip()
self.prestate = res

def move(self, claim, pk, parentIndex=None):
if parentIndex == None:
parentIndex = self.lenClaims() - 1

cmd = rf'''{OP_CHALLENGER} move --l1-eth-rpc {L1_RPC} --game-address {self.gameAddr} --attack --parent-index {parentIndex} --claim {claim} --private-key {pk} --mnemonic ""'''
res = os.popen(cmd).read()
print(f"counter {parentIndex} with claim:", claim)
print(f"counter {parentIndex} move resp:", res)

def claimAt(self, index):
cmd = rf'cast call {self.gameAddr} "claimData(uint256)" {index} --rpc-url {L1_RPC}'
res = os.popen(cmd).read()
res = res.strip()[2:]
return {
"parentIndex": res[:64],
"counteredBy": res[64 : 64 * 2],
"claimant": res[64 * 2 : 64 * 3],
# bond:res[64*3:64*4],
"claim": res[64 * 4 : 64 * 5],
# position:res[64*5:64*6],
# clock:res[64*6:64*7]
}

def absolutePrestate(self):
cmd = rf'cast call {self.gameAddr} "absolutePrestate()" --rpc-url {L1_RPC}'
res = os.popen(cmd).read()
return res.strip()

def list_claims(self):
cmd = rf"{OP_CHALLENGER} list-claims --l1-eth-rpc {L1_RPC} --game-address {self.gameAddr}"
res = os.popen(cmd).read()
return res.strip()

def gameType(self):
cmd = rf'cast call {self.gameAddr} "gameType()" --rpc-url {L1_RPC}'
res = os.popen(cmd).read()
return res.strip()

def gameStatus(self):
cmd = rf'cast call {self.gameAddr} "status()" --rpc-url {L1_RPC}'
res = os.popen(cmd).read()
return GameStatus(int(res.strip(), 16))

def maxGameDepth(self):
cmd = rf'cast call {self.gameAddr} "maxGameDepth()" --rpc-url {L1_RPC}'
res = os.popen(cmd).read()
return res.strip()

def attackToMaxDepth(self, parent_index, maxdepth, pk):
# attack with a random false claim when honest challenger responds
maxDepth = maxdepth
depth = parent_index - 1
while depth < maxDepth:
curDepth = self.lenClaims() - 1
if curDepth == depth + 1:
print("got op-challenger's move:", self.claimAt(curDepth))
# the first 2 hex must be 01 or 02 to meet the _verifyExecBisectionRoot requirements
randClaim = f"0x012222222222222222222222222221022222222222222222222222222222{curDepth+10}01"
self.move(randClaim, pk)
depth += 2
print(
"""Max depth reached. Waiting for op-challenger (always honest) to:
1. Call step() and resolve() if rootClaim is honest.
2. Call resolve() (it's the dishonest actor's job to call step(), which will always revert) if rootClaim is dishonest.
"""
)


def list_games(status, l1_rpc, fdg_addr, **kargs):
cmd = rf"{OP_CHALLENGER} list-games --l1-eth-rpc {l1_rpc} --game-factory-address {fdg_addr}"
res = os.popen(cmd).read()
res = res.strip()
res = res.split("\n")
res = res[1:] # remove the header fields and last line
games = []
for line in res:
idx = line[:4].strip()
gameAddr = line[4 : 4 + 43].strip()
gameType = line[4 + 43 : 4 + 43 + 5].strip()
created = line[4 + 43 + 5 : 4 + 43 + 5 + 21].strip()
l2BlockNum = line[4 + 43 + 5 + 21 : 4 + 43 + 5 + 22 + 15].strip()
rootClaim = line[4 + 43 + 5 + 22 + 15 : 4 + 43 + 5 + 22 + 15 + 66].strip()
claimsCount = line[
4 + 43 + 5 + 22 + 15 + 67 : 4 + 43 + 5 + 22 + 15 + 67 + 6
].strip()
status = line[
4 + 43 + 5 + 22 + 15 + 67 + 7 : 4 + 43 + 5 + 22 + 15 + 67 + 7 + 14
].strip()
game = Game(
gameAddr=gameAddr,
gameType=gameType,
status=status,
index=idx,
created=created,
l2BlockNum=l2BlockNum,
rootClaim=rootClaim,
claimsCount=claimsCount,
prestate=None,
)
games.append(game)
if status != 0:
games = list(filter(lambda x: x.status == status, games))

pprint.pprint(games)


def attack_game_to_max_depth(game_addr, parent_index, maxdepth, pk, **kargs):
game = Game(gameAddr=game_addr)
game.attackToMaxDepth(parent_index, maxdepth, pk)


def list_claims(game_addr, **kargs):
game = Game(gameAddr=game_addr)
claims = game.list_claims()
print(claims)


def create_game(output_root, l2_block_num, pk, **kargs):
cmd = rf"{OP_CHALLENGER} create-game --l1-eth-rpc {L1_RPC} --game-factory-address {DISPUTE_GAME_FACTORY_PROXY} --output-root {output_root} --l2-block-num {l2_block_num} --private-key {pk}"
res = os.popen(cmd).read()
print(res)


def main():
global L1_RPC, OP_CHALLENGER, DISPUTE_GAME_FACTORY_PROXY
parser = argparse.ArgumentParser(description="Game management script")
parser.add_argument("--l1-rpc", type=str, default=L1_RPC, help="l1 EL rpc url")
parser.add_argument(
"--fdg-addr",
type=str,
default=DISPUTE_GAME_FACTORY_PROXY,
help="Dispute game factory address",
)
parser.add_argument(
"--binpath",
type=str,
default=OP_CHALLENGER,
help="Op-challenger absolute binary path",
)
subparsers = parser.add_subparsers(dest="command")

# Subparser for the list-games command
parser_list = subparsers.add_parser("list-games", help="List all games")
parser_list.add_argument(
"--status",
type=int,
default=1,
choices=[0, 1, 2, 3],
help="Game status, 0:all, 1:in-progress, 2:challenger-wins, 3:defender-wins",
)
parser_list.set_defaults(func=list_games)

# Subparser for the attack command
parser_attack = subparsers.add_parser(
"attack-all",
help="Attack a game for every counter claim by honest challenger to maxDepth with random claim values",
)
parser_attack.add_argument(
"--game-addr",
type=str,
required=True,
help="Contract address of the game to attack, e.g.:0x11",
)
parser_attack.add_argument(
"--pk", type=str, required=True, help="Private key, e.g.:0x11"
)
parser_attack.add_argument(
"--parent-index",
type=int,
default=0,
help="Parent index to start attacking from, usually claimsCount-1",
)
parser_attack.add_argument(
"--maxdepth", type=int, default=73, help="MaxGameDepth of the attack ending"
)
parser_attack.set_defaults(func=attack_game_to_max_depth)

# Subparser for the list-claims command
parser_claims = subparsers.add_parser(
"list-claims",
help="List claims for a given game",
)
parser_claims.add_argument(
"--game-addr",
type=str,
required=True,
help="Contract address of the game to attack, e.g.:0x11",
)
parser_claims.set_defaults(func=list_claims)

# Subparser for the create-game command
parser_create_game = subparsers.add_parser(
"create-game",
help="create a game with specified root claim and l2 block number",
)
parser_create_game.add_argument(
"--output-root",
type=str,
default="0xffff",
help="The output root for the fault dispute game, e.g.: 0x11",
)
parser_create_game.add_argument(
"--l2-block-num",
type=str,
required=True,
help="The l2 block number for the game",
)
parser_create_game.add_argument(
"--pk", type=str, required=True, help="Private key, e.g.: 0x11"
)
parser_create_game.set_defaults(func=create_game)

args = parser.parse_args()
if args.l1_rpc:
L1_RPC = args.l1_rpc
if args.binpath:
OP_CHALLENGER = args.binpath
if args.fdg_addr:
DISPUTE_GAME_FACTORY_PROXY = args.fdg_addr

if args.command:
args.func(**vars(args))
else:
parser.print_help()


if __name__ == "__main__":
main()