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Importing normal FBX not work well with the plugin. #10

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@aliegreeza99

The DN Blender plugin has some issues. I can’t seem to add custom animations to the current rig. It technically works and saves, but when I import a custom animation I made (from FBX), the rig’s bones don’t align correctly, even though it’s the exact same rig that was exported as an FBX for Unity use.

In short: I can’t import FBX animations back into the character. I need your guidance or an update to the DN Plugin so it can properly detect FBX animations and bones, and add them directly.
I’d like to get your help with this, and I really appreciate it.

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