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Bountycapes #541
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Bountycapes #541
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…(#5233) * Add command and dignitary ensemble cloaks with unlock requirements Introduces new 'ensemble' cloak items for command and dignitary roles, each with unique sprites and descriptions. These ensembles are added as loadout options, gated behind 100 hours of role time via new loadoutEffectGroups. Includes new entity definitions, sprites, and updates to loadout groups and job loadout files to support the ensembles for Captain, HoP, CE, CMO, RD, HoS, QM, Blueshield, NTR, and Salvage Specialist. Also adds a new senior captain hat and a trans ensemble item. * opsie * remove PointLight from cap and cmo ensembles * huh? * fix small mistakes and new states in trans and salvager ensembles * fix? * and now? * Changes to the sprites of the CMO, CE, and Cap ensembles. --------- Co-authored-by: Richard Blonski <[email protected]>
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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RSI Diff Bot; head commit fbe405c merging into 7f06c13 Resources/Textures/_Goobstation/Clothing/Head/Hats/cap_senior.rsi
Resources/Textures/_Goobstation/Clothing/Neck/Ensembles/bso.rsi
Resources/Textures/_Goobstation/Clothing/Neck/Ensembles/cap.rsi
Resources/Textures/_Goobstation/Clothing/Neck/Ensembles/ce.rsi
Resources/Textures/_Goobstation/Clothing/Neck/Ensembles/cmo.rsi
Resources/Textures/_Goobstation/Clothing/Neck/Ensembles/hop.rsi
Resources/Textures/_Goobstation/Clothing/Neck/Ensembles/hos.rsi
Resources/Textures/_Goobstation/Clothing/Neck/Ensembles/ntr.rsi
Resources/Textures/_Goobstation/Clothing/Neck/Ensembles/qm.rsi
Resources/Textures/_Goobstation/Clothing/Neck/Ensembles/rd.rsi
Resources/Textures/_Goobstation/Clothing/Neck/Ensembles/salvager.rsi
Resources/Textures/_Goobstation/Clothing/Neck/Ensembles/trans.rsi
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About the PR
Ported the capes
Why / Balance
Bounty, they look nice
Technical details
Its all YAML
Media
See original PR - tested and they ported
Requirements
Breaking changes
Changelog