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@NotActuallyMarty NotActuallyMarty commented Jan 18, 2026

About the PR

Forgot to look at brigmed and detective in this PR so now im fixing it
#520

in my defense, everyone else forgot too lmao

Why / Balance

Officer cases from loadouts now spawn in pocket as they used to, detective still has a choice between their revolver and gun case or gold gun, and i've changed the fucking alt clothing verb priority because ALT CLICKING THE FUCKING HOLSTER SHOULD GET OUT THE GUN NOT CHANGE THE FUCKING LAYER I DONT CARE ABOUT THE DAMN LAYER

And I've added all the other weapons to loadouts, by default you still get the gun case, but you can choose a different default weapon to start with if you know you're never gonna pick a different one.

With my hyperyaml skills, i've also made it so that the ammo you pick comes with too. i.e. if you pick the gun case, either the revolver or the mk58 from the gun case will give you two mags/speedloaders, but if you pick the mk58 or revolver by itself in the loadouts, the two mags/speedloaders will spawn in your backpack, same with gold mk58, and terminus gives you no mags.

^ Same as above but for detective holsters, depending on which gun you choose, that gun will be in your holster with the appropriate ammo type.

Default weapon for det is their revolver, but they also get a choice for the gun case guns and gold mk58

Technical details

yaml

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image image image image

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Breaking changes

Changelog

🆑

  • fix: Reorganized security loadouts to be standardized among all jobs.
  • add: Security may now choose different starting weapons that are included in the gun case, defaulting to the gun case itself for in-game variety. Each weapon will give Its ammo type and quantity respective of the chosen one.
  • add: Detective may now choose different starting weapons, defaulting to the python, with all other options available.
  • add: Detective now starts with a standard security melee weapon.
  • add: Detective may now start with noir glasses, available in loadout.
  • fix: Corpsman now starts with a gun, like other security officers.
  • fix: Alt-clicking belt storage now does the default action, i.e. ejecting and equipping a weapon, instead of just changing the above/under layers.

@github-actions github-actions bot added the S: Untriaged Has not been set a status; currently not labeled. label Jan 18, 2026
@github-actions github-actions bot added the S: Needs Review Needs review by a maintainer. label Jan 18, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@OmuStationBot OmuStationBot added the S: Merge Conflict There is a conflict in merging the files. label Feb 1, 2026
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