[Fix] & tweaks. Reorganize Security Loadouts. #531
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About the PR
Forgot to look at brigmed and detective in this PR so now im fixing it
#520
in my defense, everyone else forgot too lmao
Why / Balance
Officer cases from loadouts now spawn in pocket as they used to, detective still has a choice between their revolver and gun case or gold gun, and i've changed the fucking alt clothing verb priority because ALT CLICKING THE FUCKING HOLSTER SHOULD GET OUT THE GUN NOT CHANGE THE FUCKING LAYER I DONT CARE ABOUT THE DAMN LAYER
And I've added all the other weapons to loadouts, by default you still get the gun case, but you can choose a different default weapon to start with if you know you're never gonna pick a different one.
With my hyperyaml skills, i've also made it so that the ammo you pick comes with too. i.e. if you pick the gun case, either the revolver or the mk58 from the gun case will give you two mags/speedloaders, but if you pick the mk58 or revolver by itself in the loadouts, the two mags/speedloaders will spawn in your backpack, same with gold mk58, and terminus gives you no mags.
^ Same as above but for detective holsters, depending on which gun you choose, that gun will be in your holster with the appropriate ammo type.
Default weapon for det is their revolver, but they also get a choice for the gun case guns and gold mk58
Technical details
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