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1 change: 1 addition & 0 deletions BH/Constants.h
Original file line number Diff line number Diff line change
Expand Up @@ -1490,6 +1490,7 @@ enum TransactionTypes
#define ITEM_TYPE_MISSILE_WEAPON 47
#define ITEM_TYPE_THROWN_WEAPON 48
#define ITEM_TYPE_HAND_TO_HAND 67
#define ITEM_TYPE_ASSASSIN_MASTERY 91
#define ITEM_TYPE_TWOHANDED_MELEE_WEAPON 114
#define ITEM_TYPE_GENERAL_WEAPON 115
#define ITEM_TYPE_ONEHANDED_MELEE_WEAPON 116
Expand Down
9 changes: 6 additions & 3 deletions BH/D2Helpers.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -463,8 +463,10 @@ int __stdcall GetMasteryStat(UnitAny* pUnit, int nStatId, int nSkill)
break;
case STAT_CRITICALSTRIKE:
{
if (((nSkill == SKILL_ONEHANDMASTERY && D2COMMON_11034_ITEMS_CheckItemTypes(nRightSkillItemType, ITEM_TYPE_WEAPON) && !D2COMMON_11034_ITEMS_CheckItemTypes(nRightSkillItemType, ITEM_TYPE_MISSILE_WEAPON) && !D2COMMON_11034_ITEMS_CheckItemTypes(nRightSkillItemType, ITEM_TYPE_THROWN_WEAPON)) || nRightSkillItemType <= 0) ||
(nSkill == SKILL_CLAWANDDAGGERMASTERY && D2COMMON_11034_ITEMS_CheckItemTypes(nRightSkillItemType, ITEM_TYPE_HAND_TO_HAND)) ||
// Claw and Dagger Mastery: PD2's claw skills (Tiger Strike, Fists of Fire, ...) use the "asm" item type, plain melee skills (Attack) use "weap"
bool bMeleeWeaponSkill = D2COMMON_11034_ITEMS_CheckItemTypes(nRightSkillItemType, ITEM_TYPE_WEAPON) && !D2COMMON_11034_ITEMS_CheckItemTypes(nRightSkillItemType, ITEM_TYPE_MISSILE_WEAPON) && !D2COMMON_11034_ITEMS_CheckItemTypes(nRightSkillItemType, ITEM_TYPE_THROWN_WEAPON);
if (((nSkill == SKILL_ONEHANDMASTERY && bMeleeWeaponSkill) || nRightSkillItemType <= 0) ||
(nSkill == SKILL_CLAWANDDAGGERMASTERY && (bMeleeWeaponSkill || D2COMMON_11034_ITEMS_CheckItemTypes(nRightSkillItemType, ITEM_TYPE_ASSASSIN_MASTERY))) ||
(nSkill == SKILL_THROWINGMASTERY && D2COMMON_11034_ITEMS_CheckItemTypes(nRightSkillItemType, ITEM_TYPE_THROWN_WEAPON)))
{
nStatValue = D2COMMON_10786_SKILLS_EvaluateSkillFormula(pUnit, pSkillsTxt->dwPassiveCalc3, nSkill, nSkillLevel);
Expand Down Expand Up @@ -535,7 +537,8 @@ int __stdcall GetMasteryStat(UnitAny* pUnit, int nStatId, int nSkill)
}
else
{
if (nStatId == STAT_PIERCE)
// The client's stat list carries these passive stats whatever the weapon; the critical strike chance is only added above on a match
if (nStatId == STAT_CRUSHINGBLOW || nStatId == STAT_CRUSHINGBLOW_EFFICIENCY || nStatId == STAT_CRITICALSTRIKE_MULTIPLIER || nStatId == STAT_PIERCE)
{
return -nStatValue;
}
Expand Down
6 changes: 3 additions & 3 deletions BH/Drawing/Stats/StatsDisplay.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -428,14 +428,14 @@ void StatsDisplay::OnDraw()
L"Poison Resist:ÿc2 %d ÿc0/ %d ÿc4Length:ÿc: %d%%",
static_cast<int>(D2COMMON_GetUnitStat(unit, STAT_POISONRESIST, 0)) + penalty,
pMax,
(100 - penalty - pLengthReduce)
100 - max(min(pLengthReduce + penalty, 75), -100)
);
Texthook::Draw(column1,
(y += 16),
None,
6,
Gold,
L"Curse Resist:ÿc8 %d /ÿc0 75 ÿc4Length:ÿc0 %d%%",
L"Curse Resist:ÿc8 %d ÿc0/ 75 ÿc4Length:ÿc0 %d%%",
static_cast<int>(min(D2COMMON_GetUnitStat(unit, STAT_CURSE_EFFECTIVENESS, 0), 75)),
static_cast<int>(max(100 - D2COMMON_GetUnitStat(unit, STAT_CURSERESISTANCE, 0), 25)));
y += 8;
Expand Down Expand Up @@ -729,7 +729,7 @@ void StatsDisplay::OnDraw()
int nCrushingBlowEfficiency = 100 + D2COMMON_GetUnitStat(unit, STAT_CRUSHINGBLOW_EFFICIENCY, 0) + GetMasteryStat(unit, STAT_CRUSHINGBLOW_EFFICIENCY, SKILL_TWOHANDMASTERY);
int nCriticalStrike = D2COMMON_GetUnitStat(unit, STAT_CRITICALSTRIKE, 0) + D2COMMON_GetUnitStat(unit, STAT_ITEM_CRITICALSTRIKE_CHANCE, 0) + GetMasteryStat(unit, STAT_CRITICALSTRIKE, SKILL_ONEHANDMASTERY) + GetMasteryStat(unit, STAT_CRITICALSTRIKE, SKILL_THROWINGMASTERY) + GetMasteryStat(unit, STAT_CRITICALSTRIKE, SKILL_CLAWANDDAGGERMASTERY);
int nCriticalStrikeMultiplier = 200 + D2COMMON_GetUnitStat(unit, STAT_CRITICALSTRIKE_MULTIPLIER, 0) + GetMasteryStat(unit, STAT_CRITICALSTRIKE_MULTIPLIER, SKILL_JAVELINANDSPEARMASTERY);
int nPierce = D2COMMON_GetUnitStat(unit, STAT_PIERCINGATTACK, 0) + D2COMMON_GetUnitStat(unit, STAT_PIERCE, 0); //+ GetMasteryStat(unit, STAT_PIERCE, SKILL_THROWINGMASTERY);
int nPierce = D2COMMON_GetUnitStat(unit, STAT_PIERCINGATTACK, 0) + D2COMMON_GetUnitStat(unit, STAT_PIERCE, 0) + GetMasteryStat(unit, STAT_PIERCE, SKILL_THROWINGMASTERY);

Texthook::Draw(column1,
(y += 16),
Expand Down
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