Assortment of Gun Overhaul fixes and QOL changes#504
Open
genessee-forgot-his-password-again wants to merge 38 commits intoPersistentSS13:devfrom
Open
Assortment of Gun Overhaul fixes and QOL changes#504genessee-forgot-his-password-again wants to merge 38 commits intoPersistentSS13:devfrom
genessee-forgot-his-password-again wants to merge 38 commits intoPersistentSS13:devfrom
Conversation
Contributor
Author
|
ready to merge |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Description of changes
After some looking during the test, I noticed that advanced firearms were way too easy to produce easily and en-mass.
This increases their tech levels so that T0 weapons have 2 design stipulations, T1 weapons have 3 design stipulations, and T2 weapons have 4. This makes mass-producing guns a more specialized field rather than something anyone with an RND rig can do flippantly.
Ammunition is 1 design stipulation for T0, 2 for T1, and 3 for T2.
This PR also adds a 'T#' component to the name of each gun (T1-RV, for example) to make it easy to tell which tier the gun is from when looking at it in the research menu.
This PR also changes the titles used in each items atompath from 'simple/handmade/advanced' to 'tierzero/tierone/tiertwo' to make it clearer to see what tier each gun or ammo was from when spawning them in via game-panel.
Why and what will this PR improve
Making guns more complicated to get increases their value significantly and reduces the amount of people having them
Authorship
genessee
Changelog
🆑
tweak: Guns now require more research.
tweak: Guns now have a 'T#' component in their names to more clearly indicate which tier they hail from.
tweak: Guns and ammunitions now have clearer atompath names to indicate their tier.
/:cl: