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The Great Fire Extinguisher Refactor (#28005)
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* Creation (suffering), success

* AGHHHH! SPACES!

* Update watertank.dm

* comment update

* Apply suggestions from code review

Co-authored-by: Charlie Nolan <[email protected]>
Signed-off-by: CRUNCH <[email protected]>

---------

Signed-off-by: CRUNCH <[email protected]>
Co-authored-by: Charlie Nolan <[email protected]>
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Fordoxia and FunnyMan3595 authored Feb 9, 2025
1 parent 2ca7c0f commit d9e6e40
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Showing 4 changed files with 145 additions and 167 deletions.
101 changes: 57 additions & 44 deletions code/game/objects/items/weapons/extinguisher.dm
Original file line number Diff line number Diff line change
Expand Up @@ -17,12 +17,16 @@
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
dog_fashion = /datum/dog_fashion/back
resistance_flags = FIRE_PROOF
new_attack_chain = TRUE
var/max_water = 50
var/safety = TRUE
var/refilling = FALSE
/// FALSE by default, turfs picked from a spray are random, set to TRUE to make it always have at least one water effect per row
/// If `TRUE`, using in hand will toggle the extinguisher's safety. This must be set to `FALSE` for extinguishers with different firing modes (i.e. backpacks).
var/has_safety = TRUE
/// If `TRUE`, the extinguisher will not fire.
var/safety_active = TRUE
/// When `FALSE`, turfs picked from a spray are random. When `TRUE`, it always has at least one water effect per row.
var/precision = FALSE
var/cooling_power = 2 //Sets the cooling_temperature of the water reagent datum inside of the extinguisher when it is refilled
/// Sets the `cooling_temperature` of the water reagent datum inside of the extinguisher when it is refilled.
var/cooling_power = 2
COOLDOWN_DECLARE(last_use)

/obj/item/extinguisher/mini
Expand All @@ -31,8 +35,8 @@
icon_state = "miniFE0"
item_state = "miniFE"
base_icon_state = "miniFE"
hitsound = null //it is much lighter, after all.
flags = null //doesn't CONDUCT
hitsound = null // It is much lighter, after all.
flags = null // Non-conductive, not made of metal.
throwforce = 2
w_class = WEIGHT_CLASS_SMALL
force = 3
Expand All @@ -42,8 +46,8 @@

/obj/item/extinguisher/examine(mob/user)
. = ..()
. += "<span class='notice'>The safety is [safety ? "on" : "off"].</span>"

if(has_safety)
. += "<span class='notice'>The safety is [safety_active ? "on" : "off"].</span>"

/obj/item/extinguisher/Initialize(mapload)
. = ..()
Expand All @@ -52,72 +56,81 @@
reagents.add_reagent("water", max_water)
ADD_TRAIT(src, TRAIT_CAN_POINT_WITH, ROUNDSTART_TRAIT)

/obj/item/extinguisher/attack_self__legacy__attackchain(mob/user as mob)
safety = !safety
icon_state = "[base_icon_state][!safety]"
to_chat(user, "<span class='notice'>You [safety ? "enable" : "disable"] [src]'s safety.</span>")
/obj/item/extinguisher/activate_self(mob/user)
if(..())
return

/obj/item/extinguisher/attack_obj__legacy__attackchain(obj/O, mob/living/user, params)
if(AttemptRefill(O, user))
refilling = TRUE
return FALSE
else
return ..()
// Backpack extinguishers have no safety mechanism.
if(!has_safety)
return

safety_active = !safety_active
icon_state = "[base_icon_state][!safety_active]"
to_chat(user, "<span class='notice'>You [safety_active ? "enable" : "disable"] [src]'s safety.</span>")
return ITEM_INTERACT_COMPLETE

/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
/obj/item/extinguisher/interact_with_atom(atom/target, mob/living/user, list/modifiers)
. = ..()
if(attempt_refill(target, user))
return ITEM_INTERACT_COMPLETE

if(extinguisher_spray(target, user))
return ITEM_INTERACT_COMPLETE

/obj/item/extinguisher/ranged_interact_with_atom(atom/target, mob/living/user, list/modifiers)
if(extinguisher_spray(target, user))
return ITEM_INTERACT_COMPLETE

/obj/item/extinguisher/proc/attempt_refill(atom/target, mob/user)
if(!istype(target, /obj/structure/reagent_dispensers/watertank) || !target.Adjacent(user))
return FALSE
var/old_safety = safety
safety = TRUE

if(reagents.total_volume == reagents.maximum_volume)
to_chat(user, "<span class='notice'>\The [src] is already full!</span>")
safety = old_safety
to_chat(user, "<span class='notice'>[src] is already full.</span>")
return TRUE

var/obj/structure/reagent_dispensers/watertank/W = target
var/transferred = W.reagents.trans_to(src, max_water)
if(transferred > 0)
to_chat(user, "<span class='notice'>\The [src] has been refilled by [transferred] units.</span>")
playsound(loc, 'sound/effects/refill.ogg', 50, TRUE, -6)
for(var/datum/reagent/water/R in reagents.reagent_list)
R.cooling_temperature = cooling_power
else
if(!transferred)
to_chat(user, "<span class='notice'>\The [W] is empty!</span>")
safety = old_safety
return TRUE

to_chat(user, "<span class='notice'>[src] has been refilled with [transferred] units.</span>")
playsound(loc, 'sound/effects/refill.ogg', 50, TRUE, -6)
for(var/datum/reagent/water/R in reagents.reagent_list)
R.cooling_temperature = cooling_power
return TRUE

/obj/item/extinguisher/afterattack__legacy__attackchain(atom/target, mob/user, flag)
. = ..()
//TODO; Add support for reagents in water.
if(target.loc == user)//No more spraying yourself when putting your extinguisher away
return
/obj/item/extinguisher/proc/extinguisher_spray(atom/A, mob/living/user)
. = TRUE

if(refilling)
refilling = FALSE
// Violence, please!
if(safety_active)
return FALSE

if(!COOLDOWN_FINISHED(src, last_use))
return

if(safety)
return ..()
if(reagents.total_volume < 1)
to_chat(user, "<span class='danger'>[src] is empty.</span>")
return

if(!COOLDOWN_FINISHED(src, last_use))
if(A.loc == user)
return

COOLDOWN_START(src, last_use, 2 SECONDS)

if(reagents.chem_temp > 300 || reagents.chem_temp < 280)
add_attack_logs(user, target, "Sprayed with superheated or cooled fire extinguisher at Temperature [reagents.chem_temp]K")
add_attack_logs(user, A, "Sprayed with superheated or cooled fire extinguisher at Temperature [reagents.chem_temp]K")
playsound(loc, 'sound/effects/extinguish.ogg', 75, TRUE, -3)

var/direction = get_dir(src, target)
var/direction = get_dir(src, A)

if(isobj(user.buckled) && !user.buckled.anchored && !istype(user.buckled, /obj/vehicle))
INVOKE_ASYNC(src, PROC_REF(buckled_speed_move), user.buckled, direction)
else
user.newtonian_move(turn(direction, 180))

var/turf/T = get_turf(target)
var/turf/T = get_turf(A)
var/turf/T1 = get_step(T, turn(direction, 90))
var/turf/T2 = get_step(T, turn(direction, -90))
var/list/the_targets = list(T, T1, T2)
Expand Down
109 changes: 72 additions & 37 deletions code/game/objects/items/weapons/tanks/watertank.dm
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,7 @@
return

/proc/check_tank_exists(parent_tank, mob/living/carbon/human/M, obj/O)
if(!parent_tank || !istype(parent_tank, /obj/item/watertank)) //To avoid weird issues from admin spawns
if(!parent_tank || (!istype(parent_tank, /obj/item/watertank) && !istype(parent_tank, /obj/item/mod/module/firefighting_tank))) //To avoid weird issues from admin spawns
return FALSE
else
return TRUE
Expand Down Expand Up @@ -218,22 +218,36 @@
name = "extinguisher nozzle"
desc = "A heavy duty nozzle attached to a firefighter's backpack tank."
icon = 'icons/obj/watertank.dmi'
icon_state = "atmos_nozzle"
icon_state = "atmos_nozzle_1"
item_state = "nozzleatmos"
safety = 0
has_safety = FALSE
safety_active = FALSE
max_water = 500
precision = 1
precision = TRUE
cooling_power = 5
w_class = WEIGHT_CLASS_HUGE
flags = NODROP //Necessary to ensure that the nozzle and tank never seperate
/// A reference to the tank that this nozzle is linked to
var/obj/item/watertank/tank
/// What mode are we currently in?
var/nozzle_mode = EXTINGUISHER
/// Are we overusing the metal synthesizer? can be used 5 times in quick succession, regains 1 use per 10 seconds
var/metal_synthesis_cooldown = 0
/// Is our nanofrost on cooldown?
var/nanofrost_cooldown = FALSE
/// How many shots of metal foam do we have?
var/metal_synthesis_charge = 5
/// Time to refill 1 charge of metal foam.
var/metal_regen_time = 2 SECONDS
/// Refire delay for nanofrost chunks.
var/nanofrost_cooldown_time = 2 SECONDS
COOLDOWN_DECLARE(nanofrost_cooldown)

/obj/item/extinguisher/mini/nozzle/examine(mob/user)
. = ..()
switch(nozzle_mode)
if(EXTINGUISHER)
. += "<span class='notice'>[src] is currently set to extinguishing mode.</span>"
if(NANOFROST)
. += "<span class='notice'>[src] is currently set to nanofrost mode.</span>"
if(METAL_FOAM)
. += "<span class='notice'>[src] is currently set to metal foam mode.</span>"

/obj/item/extinguisher/mini/nozzle/Initialize(mapload)
if(!check_tank_exists(loc, src))
Expand All @@ -255,67 +269,88 @@
if(tank && loc != tank.loc)
forceMove(tank)

/obj/item/extinguisher/mini/nozzle/attack_self__legacy__attackchain(mob/user)
/obj/item/extinguisher/mini/nozzle/activate_self(mob/user)
..()
switch(nozzle_mode)
if(EXTINGUISHER)
nozzle_mode = NANOFROST
tank.icon_state = "waterbackpackatmos_1"
to_chat(user, "Swapped to nanofrost launcher")
if(NANOFROST)
nozzle_mode = METAL_FOAM
tank.icon_state = "waterbackpackatmos_2"
to_chat(user, "Swapped to metal foam synthesizer")
if(METAL_FOAM)
nozzle_mode = EXTINGUISHER
tank.icon_state = "waterbackpackatmos_0"
to_chat(user, "Swapped to water extinguisher")
update_icon(UPDATE_ICON_STATE)
return ITEM_INTERACT_COMPLETE

/obj/item/extinguisher/mini/nozzle/update_icon_state()
switch(nozzle_mode)
if(EXTINGUISHER)
icon_state = "atmos_nozzle_1"
tank.icon_state = "waterbackpackatmos_0"
if(NANOFROST)
icon_state = "atmos_nozzle_2"
tank.icon_state = "waterbackpackatmos_1"
if(METAL_FOAM)
icon_state = "atmos_nozzle_3"
tank.icon_state = "waterbackpackatmos_2"

/obj/item/extinguisher/mini/nozzle/dropped(mob/user)
..()
if(istype(tank, /obj/item/mod/module/firefighting_tank))
return

to_chat(user, "<span class='notice'>The nozzle snaps back onto the tank!</span>")
tank.on = FALSE
loc = tank

/obj/item/extinguisher/mini/nozzle/afterattack__legacy__attackchain(atom/target, mob/user)
/obj/item/extinguisher/mini/nozzle/extinguisher_spray(atom/A, mob/living/user)
if(nozzle_mode == EXTINGUISHER)
..()
return
var/Adj = user.Adjacent(target)
if(Adj)
AttemptRefill(target, user)
return ..()

. = TRUE
switch(nozzle_mode)
if(NANOFROST)
if(Adj)
return //Safety check so you don't blast yourself trying to refill your tank
if(reagents.total_volume < 100)
to_chat(user, "<span class='notice'>You need at least 100 units of water to use the nanofrost launcher!</span>")
to_chat(user, "<span class='warning'>You need at least 100 units of water to use the nanofrost launcher!</span>")
return
if(nanofrost_cooldown)
to_chat(user, "<span class='notice'>Nanofrost launcher is still recharging.</span>")

if(COOLDOWN_TIMELEFT(src, nanofrost_cooldown))
to_chat(user, "<span class='warning'>The nanofrost launcher is still recharging!</span>")
return
nanofrost_cooldown = TRUE

COOLDOWN_START(src, nanofrost_cooldown, nanofrost_cooldown_time)
reagents.remove_any(100)
var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src))
var/obj/effect/nanofrost_container/iceball = new /obj/effect/nanofrost_container(get_turf(src))
log_game("[key_name(user)] used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).")
playsound(src,'sound/items/syringeproj.ogg', 40, TRUE)
A.throw_at(target, 6, 2, user)
iceball.throw_at(A, 6, 2, user)
sleep(2)
A.Smoke()
addtimer(VARSET_CALLBACK(src, nanofrost_cooldown, FALSE))
iceball.Smoke()
return

if(METAL_FOAM)
if(!Adj)
if(!user.Adjacent(A) || !isturf(A))
return
if(metal_synthesis_cooldown >= 5)
to_chat(user, "<span class='notice'>Metal foam mix is still being synthesized.</span>")

if(metal_synthesis_charge <= 0)
to_chat(user, "<span class='warning'>Metal foam mix is still being synthesized!</span>")
return
var/obj/effect/particle_effect/foam/metal/F = new /obj/effect/particle_effect/foam/metal(get_turf(target), TRUE)
F.spread_amount = 0
metal_synthesis_cooldown++
addtimer(CALLBACK(src, PROC_REF(metal_cooldown)), 10 SECONDS)

/obj/item/extinguisher/mini/nozzle/proc/metal_cooldown()
metal_synthesis_cooldown--
if(reagents.total_volume < 10)
to_chat(user, "<span class='warning'>You need at least 10 units of water to use the metal foam synthesizer!</span>")
return

var/obj/effect/particle_effect/foam/metal/foam = new /obj/effect/particle_effect/foam/metal(get_turf(A), TRUE)
foam.spread_amount = 0
reagents.remove_any(10)
metal_synthesis_charge--
addtimer(CALLBACK(src, PROC_REF(refill_metal_charge)), metal_regen_time)
return

/obj/item/extinguisher/mini/nozzle/proc/refill_metal_charge()
metal_synthesis_charge++

/obj/effect/nanofrost_container
name = "nanofrost container"
Expand Down
2 changes: 1 addition & 1 deletion code/modules/mob/living/simple_animal/friendly/dog.dm
Original file line number Diff line number Diff line change
Expand Up @@ -120,7 +120,7 @@
/mob/living/simple_animal/pet/dog/corgi/UnarmedAttack(atom/A)
if(istype(inventory_back, /obj/item/extinguisher))
var/obj/item/extinguisher/E = inventory_back
if(E.AttemptRefill(A, src))
if(E.attempt_refill(A, src))
return
return ..()

Expand Down
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