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A few description grammar fixes (#27134)
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* Double spaces

* more space and misspelling

* Fixing punctuations

* Not now

* double dots

* Apply suggestions from code review

Signed-off-by: Henri215 <[email protected]>

---------

Signed-off-by: Henri215 <[email protected]>
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Henri215 authored Nov 10, 2024
1 parent dc4f9ca commit b38c4bb
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Showing 173 changed files with 315 additions and 315 deletions.
4 changes: 2 additions & 2 deletions _maps/map_files/stations/boxstation.dmm
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Expand Up @@ -84324,7 +84324,7 @@
},
/obj/machinery/requests_console/directional/north,
/obj/machinery/button/windowtint{
desc = "A remote control switch for polarized windows. For culling the sight of the equipment-starved masses.";
desc = "A remote control switch for polarized windows. For culling the sight of the equipment-starved masses.";
id = "rdrobosurgery";
name = "Surgery Window Tint Control";
pixel_x = -24;
Expand All @@ -84333,7 +84333,7 @@
range = 2
},
/obj/machinery/button/windowtint{
desc = "A remote control switch for polarized windows. For culling the sight of the equipment-starved masses.";
desc = "A remote control switch for polarized windows. For culling the sight of the equipment-starved masses.";
id = "rd";
name = "Office Window Tint Control";
pixel_x = -24;
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2 changes: 1 addition & 1 deletion _maps/map_files/stations/emeraldstation.dmm
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Expand Up @@ -101306,7 +101306,7 @@
pixel_x = -24
},
/obj/machinery/button/windowtint{
desc = "A remote control switch for polarized windows. For culling the sight of the equipment-starved masses.";
desc = "A remote control switch for polarized windows. For culling the sight of the equipment-starved masses.";
id = "rd";
name = "Office Window Tint Control";
pixel_x = -24;
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6 changes: 3 additions & 3 deletions code/_onclick/hud/action_button.dm
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Expand Up @@ -437,7 +437,7 @@ GLOBAL_LIST_INIT(palette_removed_matrix, list(1.4,0,0,0, 0.7,0.4,0,0, 0.4,0,0.6,

/atom/movable/screen/palette_scroll/down
name = "Scroll Down"
desc = "<b>Click</b> on this to scroll the actions above down"
desc = "<b>Click</b> on this to scroll the actions above down."
icon_state = "scroll_down"
scroll_direction = 1

Expand All @@ -450,7 +450,7 @@ GLOBAL_LIST_INIT(palette_removed_matrix, list(1.4,0,0,0, 0.7,0.4,0,0, 0.4,0,0.6,

/atom/movable/screen/palette_scroll/up
name = "Scroll Up"
desc = "<b>Click</b> on this to scroll the actions above up"
desc = "<b>Click</b> on this to scroll the actions above up."
icon_state = "scroll_up"
scroll_direction = -1

Expand All @@ -464,7 +464,7 @@ GLOBAL_LIST_INIT(palette_removed_matrix, list(1.4,0,0,0, 0.7,0.4,0,0, 0.4,0,0.6,
/// Exists so you have a place to put your buttons when you move them around
/atom/movable/screen/action_landing
name = "Button Space"
desc = "<b>Drag and drop</b> a button into this spot<br>to add it to the group"
desc = "<b>Drag and drop</b> a button into this spot<br>to add it to the group."
icon = 'icons/mob/screen_gen.dmi'
icon_state = "reserved"
// We want our whole 32x32 space to be clickable, so dropping's forgiving
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2 changes: 1 addition & 1 deletion code/_onclick/hud/alert.dm
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Expand Up @@ -100,7 +100,7 @@
icon = 'icons/mob/screen_alert.dmi'
icon_state = "default"
name = "Alert"
desc = "Something seems to have gone wrong with this alert, so report this bug please"
desc = "Something seems to have gone wrong with this alert, so report this bug please."
mouse_opacity = MOUSE_OPACITY_ICON
/// How long before this alert automatically clears itself (in deciseconds). If zero, remains until cleared.
var/timeout = 0
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2 changes: 1 addition & 1 deletion code/_onclick/telekinesis.dm
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Expand Up @@ -65,7 +65,7 @@
*/
/obj/item/tk_grab
name = "Telekinetic Grab"
desc = "Magic"
desc = "Magic."
icon = 'icons/obj/magic.dmi'//Needs sprites
icon_state = "2"
flags = NOBLUDGEON | ABSTRACT | DROPDEL
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4 changes: 2 additions & 2 deletions code/datums/dog_fashion.dm
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Expand Up @@ -67,7 +67,7 @@

/datum/dog_fashion/head/chef
name = "Sous chef REAL_NAME"
desc = "Your food will be taste-tested. All of it."
desc = "Your food will be taste-tested. All of it."


/datum/dog_fashion/head/captain
Expand Down Expand Up @@ -252,7 +252,7 @@

/datum/dog_fashion/head/not_ian
name = "Definitely Not REAL_NAME"
desc = "That's Definitely Not Dogname"
desc = "That's Definitely Not Dogname."

/datum/dog_fashion/head/not_ian/New(mob/M)
..()
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2 changes: 1 addition & 1 deletion code/datums/ruins/lavaland.dm
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Expand Up @@ -59,7 +59,7 @@
/datum/map_template/ruin/lavaland/althland_excavation
name = "Althland Excavation"
id = "althland-excavation"
description = "An abandoned mining pit, once operated by the late Althland Mining Corporation, stands as a testament to the extensive efforts of numerous labor groups who endeavored to exploit the ore-rich depths of the planet. \
description = "An abandoned mining pit, once operated by the late Althland Mining Corporation, stands as a testament to the extensive efforts of numerous labor groups who endeavored to exploit the ore-rich depths of the planet. \
Now, it lies abandoned, wholly reclaimed by the hostile environment, transforming into yet another relic of a lost company."
cost = 5
suffix = "lavaland_surface_althland_excavation.dmm"
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2 changes: 1 addition & 1 deletion code/datums/spell.dm
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Expand Up @@ -66,7 +66,7 @@ GLOBAL_LIST_INIT(spells, typesof(/datum/spell))

/datum/spell
var/name = "Spell" // Only rename this if the spell you're making is not abstract
var/desc = "A wizard spell"
var/desc = "A wizard spell."
var/school = "evocation" //not relevant at now, but may be important later if there are changes to how spells work. the ones I used for now will probably be changed... maybe spell presets? lacking flexibility but with some other benefit?
///recharge time in deciseconds
var/base_cooldown = 10 SECONDS
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2 changes: 1 addition & 1 deletion code/datums/spells/alien_spells/transfer_plasma.dm
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@@ -1,6 +1,6 @@
/datum/spell/alien_spell/transfer_plasma
name = "Transfer Plasma"
desc = "Transfers 50 plasma to a nearby alien"
desc = "Transfers 50 plasma to a nearby alien."
action_icon_state = "alien_transfer"
plasma_cost = 50

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2 changes: 1 addition & 1 deletion code/datums/spells/conjure_item.dm
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@@ -1,6 +1,6 @@
/datum/spell/conjure_item
name = "Summon weapon"
desc = "A generic spell that should not exist. This summons an instance of a specific type of item, or if one already exists, un-summons it."
desc = "A generic spell that should not exist. This summons an instance of a specific type of item, or if one already exists, un-summons it."
invocation_type = "none"
clothes_req = FALSE
var/obj/item/item
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12 changes: 6 additions & 6 deletions code/datums/spells/construct_spells.dm
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Expand Up @@ -10,7 +10,7 @@

/datum/spell/aoe/conjure/build/floor
name = "Summon Cult Floor"
desc = "This spell constructs a cult floor"
desc = "This spell constructs a cult floor."
action_icon_state = "floorconstruct"
action_background_icon_state = "bg_cult"
school = "conjuration"
Expand All @@ -24,7 +24,7 @@

/datum/spell/aoe/conjure/build/wall
name = "Summon Cult Wall"
desc = "This spell constructs a cult wall"
desc = "This spell constructs a cult wall."
action_icon_state = "cultforcewall"
action_background_icon_state = "bg_cult"
school = "conjuration"
Expand All @@ -38,7 +38,7 @@

/datum/spell/aoe/conjure/build/wall/reinforced
name = "Greater Construction"
desc = "This spell constructs a reinforced metal wall"
desc = "This spell constructs a reinforced metal wall."
school = "conjuration"
base_cooldown = 300
clothes_req = FALSE
Expand Down Expand Up @@ -89,7 +89,7 @@

/datum/spell/aoe/conjure/build/lesserforcewall
name = "Shield"
desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire"
desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire."
action_icon_state = "cultforcewall"
action_background_icon_state = "bg_cult"
school = "transmutation"
Expand All @@ -102,15 +102,15 @@
summon_lifespan = 200

/obj/effect/forcefield/cult
desc = "That eerie looking obstacle seems to have been pulled from another dimension through sheer force"
desc = "That eerie looking obstacle seems to have been pulled from another dimension through sheer force."
name = "eldritch wall"
icon = 'icons/effects/cult_effects.dmi'
icon_state = "m_shield_cult"
light_color = LIGHT_COLOR_PURE_RED

/datum/spell/ethereal_jaunt/shift
name = "Phase Shift"
desc = "This spell allows you to pass through walls"
desc = "This spell allows you to pass through walls."
action_icon_state = "phaseshift"
action_background_icon_state = "bg_cult"
base_cooldown = 200
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2 changes: 1 addition & 1 deletion code/datums/spells/mimic.dm
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@@ -1,6 +1,6 @@
/datum/spell/mimic
name = "Mimic"
desc = "Learn a new form to mimic or become one of your known forms"
desc = "Learn a new form to mimic or become one of your known forms."
clothes_req = FALSE
base_cooldown = 3 SECONDS
action_icon_state = "morph_mimic"
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2 changes: 1 addition & 1 deletion code/datums/spells/spacetime_dist.dm
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Expand Up @@ -75,7 +75,7 @@

/obj/effect/cross_action
name = "cross me"
desc = "for crossing"
desc = "for crossing."
anchored = TRUE

/obj/effect/cross_action/spacetime_dist
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4 changes: 2 additions & 2 deletions code/datums/spells/wizard_spells.dm
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Expand Up @@ -272,7 +272,7 @@

/datum/spell/aoe/conjure/construct
name = "Artificer"
desc = "This spell conjures a construct which may be controlled by Shades"
desc = "This spell conjures a construct which may be controlled by Shades."

school = "conjuration"
base_cooldown = 600
Expand All @@ -288,7 +288,7 @@

/datum/spell/aoe/conjure/creature
name = "Summon Creature Swarm"
desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth"
desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth."

school = "conjuration"
base_cooldown = 1200
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4 changes: 2 additions & 2 deletions code/datums/status_effects/debuffs.dm
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Expand Up @@ -1131,7 +1131,7 @@

/atom/movable/screen/alert/status_effect/bubblegum_curse
name = "I SEE YOU"
desc = "YOUR SOUL WILL BE MINE FOR YOUR INSOLENCE"
desc = "YOUR SOUL WILL BE MINE FOR YOUR INSOLENCE."
icon_state = "bubblegumjumpscare"

/atom/movable/screen/alert/status_effect/bubblegum_curse/Initialize(mapload)
Expand Down Expand Up @@ -1342,7 +1342,7 @@

/obj/effect/bubblegum_warning
name = "bloody rift"
desc = "You feel like even being *near* this is a bad idea"
desc = "You feel like even being *near* this is a bad idea."
icon = 'icons/obj/biomass.dmi'
icon_state = "rift"
color = "red"
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2 changes: 1 addition & 1 deletion code/datums/uplink_items/uplink_general.dm
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Expand Up @@ -64,7 +64,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/// What category is the item listed under
var/category = "item category"
/// Description of the item in the uplink
var/desc = "Item Description"
var/desc = "Item Description."
/// Used for discounts. Any unique string will do.
var/reference
/// What is spawned when we purchase this?
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2 changes: 1 addition & 1 deletion code/game/gamemodes/cult/cult_actions.dm
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Expand Up @@ -110,7 +110,7 @@
//Draw rune
/datum/action/innate/cult/use_dagger
name = "Draw Blood Rune"
desc = "Use the ritual dagger to create a powerful blood rune"
desc = "Use the ritual dagger to create a powerful blood rune."
button_overlay_icon_state = "blood_dagger"
default_button_position = "10:29,4:-2"

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2 changes: 1 addition & 1 deletion code/game/gamemodes/cult/cult_structures.dm
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Expand Up @@ -326,7 +326,7 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list(

/obj/effect/gateway
name = "gateway"
desc = "You're pretty sure that the abyss is staring back"
desc = "You're pretty sure that the abyss is staring back."
icon = 'icons/obj/cult.dmi'
icon_state = "hole"
density = TRUE
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2 changes: 1 addition & 1 deletion code/game/gamemodes/cult/ritual.dm
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Expand Up @@ -16,7 +16,7 @@

/obj/item/melee/cultblade/dagger/adminbus
name = "ritual dagger of scribing, +1"
desc = "VERY fast culto scribing at incredible hihg speed"
desc = "VERY fast culto scribing at incredible high speed!"
force = 16
scribe_multiplier = 0.1

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2 changes: 1 addition & 1 deletion code/game/gamemodes/intercept_report.dm
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Expand Up @@ -230,5 +230,5 @@
src.text += "Our intelligence suggests a [prob_right_job]% chance that a [changeling_job] on board your station has been replaced by the alien. "
src.text += "Additionally, the report indicates a [prob_right_dude]% chance that [changeling_name] may have been in contact with the lifeform at a recent social gathering. "
*/
src.text += "These lifeforms are assosciated with the [orgname1] [orgname2] and may be attempting to acquire sensitive materials on their behalf. "
src.text += "These lifeforms are associated with the [orgname1] [orgname2] and may be attempting to acquire sensitive materials on their behalf. "
src.text += "Please take care not to alarm the crew, as [cname] may take advantage of a panic situation. Remember, they can be anybody, suspect everybody!"
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/obj/machinery/abductor/gland_dispenser
name = "Replacement Organ Storage"
desc = "A tank filled with replacement organs"
desc = "A tank filled with replacement organs."
icon = 'icons/obj/abductor.dmi'
icon_state = "dispenser"
density = TRUE
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2 changes: 1 addition & 1 deletion code/game/gamemodes/miniantags/abduction/machinery/pad.dm
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@@ -1,6 +1,6 @@
/obj/machinery/abductor/pad
name = "Alien Telepad"
desc = "Use this to transport to and from human habitat"
desc = "Use this to transport to and from human habitat."
icon = 'icons/obj/abductor.dmi'
icon_state = "alien-pad-idle"
anchored = TRUE
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2 changes: 1 addition & 1 deletion code/game/gamemodes/miniantags/demons/demon.dm
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@@ -1,6 +1,6 @@
/mob/living/simple_animal/demon
name = "a generic demon"
desc = "you shouldnt be reading this, file a github report"
desc = "you shouldnt be reading this, file a github report."
speak_emote = list("gurgles")
emote_hear = list("wails","screeches")
response_help = "thinks better of touching"
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/mob/living/simple_animal/demon/shadow
name = "shadow demon"
desc = "A creature that's barely tangible, you can feel its gaze piercing you"
desc = "A creature that's barely tangible, you can feel its gaze piercing you."
icon = 'icons/mob/mob.dmi'
icon_state = "shadow_demon"
icon_living = "shadow_demon"
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Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,7 @@

/datum/spell/sense_victims
name = "Sense Victims"
desc = "Sense the location of heretics"
desc = "Sense the location of heretics."
base_cooldown = 0
clothes_req = FALSE
cooldown_min = 0
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2 changes: 1 addition & 1 deletion code/game/gamemodes/wizard/magic_tarot.dm
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Expand Up @@ -957,7 +957,7 @@

/datum/tarot/reversed/judgement
name = "XX - Judgement?"
desc = "May you redeem those found wanting" //Who wants more, but ghosts for something interesting
desc = "May you redeem those found wanting." //Who wants more, but ghosts for something interesting
extended_desc = "nudges the future events of this shift to be more... interesting."
card_icon = "judgement?"

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2 changes: 1 addition & 1 deletion code/game/machinery/computer/arcade.dm
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@@ -1,6 +1,6 @@
/obj/machinery/computer/arcade
name = "random arcade"
desc = "random arcade machine"
desc = "random arcade machine."
icon = 'icons/obj/computer.dmi'
icon_state = "arcade"
icon_keyboard = null
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2 changes: 1 addition & 1 deletion code/game/machinery/cryopod.dm
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Expand Up @@ -630,7 +630,7 @@

/obj/machinery/computer/cryopod/robot
name = "robotic storage console"
desc = "An interface between crew and the robotic storage systems"
desc = "An interface between crew and the robotic storage systems."
icon = 'icons/obj/robot_storage.dmi'
icon_state = "console"
circuit = /obj/item/circuitboard/robotstoragecontrol
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2 changes: 1 addition & 1 deletion code/game/machinery/doors/airlock_types.dm
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Expand Up @@ -215,7 +215,7 @@

/obj/machinery/door/airlock/bananium
name = "bananium airlock"
desc = "Honkhonkhonk"
desc = "Honkhonkhonk!"
icon = 'icons/obj/doors/airlocks/station/bananium.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_bananium
doorOpen = 'sound/items/bikehorn.ogg'
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4 changes: 2 additions & 2 deletions code/game/machinery/pipe/pipe_construction.dm
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Expand Up @@ -531,7 +531,7 @@

/obj/item/pipe_meter
name = "meter"
desc = "A meter that can be laid on pipes"
desc = "A meter that can be laid on pipes."
icon = 'icons/obj/pipe-item.dmi'
icon_state = "meter"
item_state = "buildpipe"
Expand All @@ -557,7 +557,7 @@

/obj/item/pipe_gsensor
name = "gas sensor"
desc = "A sensor that can be hooked to a computer"
desc = "A sensor that can be hooked to a computer."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "gsensor0"
item_state = "buildpipe"
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2 changes: 1 addition & 1 deletion code/game/machinery/vendors/contraband_vendors.dm
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Expand Up @@ -50,7 +50,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/economy/vending/wallmed/syndicate, 32

/obj/machinery/economy/vending/syndisnack
name = "\improper Getmore Chocolate Corp"
desc = "A modified snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars"
desc = "A modified snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars."
slogan_list = list("Try our new nougat bar!",
"Twice the calories for half the price!")

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2 changes: 1 addition & 1 deletion code/game/machinery/wall_holosign.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
////////////////////HOLOSIGN///////////////////////////////////////
/obj/machinery/holosign
name = "holosign"
desc = "Small wall-mounted holographic projector"
desc = "Small wall-mounted holographic projector."
icon = 'icons/obj/holosign.dmi'
icon_state = "sign_off"
layer = 4
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2 changes: 1 addition & 1 deletion code/game/mecha/combat/phazon.dm
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/obj/mecha/combat/phazon
desc = "An experimental, phase-shifting exosuit developed by Nanotrasen's research division"
name = "Phazon"
desc = "An experimental, phase-shifting exosuit developed by Nanotrasen's research division."
icon_state = "phazon"
initial_icon = "phazon"
step_in = 2
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