The Symulator Wad Wzroku (SWW) is a cutting-edge research initiative developed at Politechnika Gdaลska (Gdansk University of Technology) aimed at creating an immersive visual impairments simulator for Virtual Reality CAVE environments. This project bridges the gap between accessibility research and virtual reality technology, providing researchers, educators, and developers with powerful tools to understand and simulate various visual impairments.
Politechnika Gdaลska (Gdansk University of Technology)
- Faculty of Electronics, Telecommunications and Informatics
- Department of Computer Graphics and Multimedia Systems
- Virtual Reality Laboratory
- Immersive Simulation: Create realistic visual impairment simulations in VR CAVE environment
- Educational Tool: Provide educators with hands-on experience of visual disabilities
- Accessibility Research: Support development of better accessibility solutions
- Empathy Building: Enable able-bodied individuals to experience visual impairments safely
- ๐๏ธ Myopia (Nearsightedness)
- ๐๏ธ Hyperopia (Farsightedness)
- ๐๏ธ Astigmatism
- ๐๏ธ Glaucoma
- ๐๏ธ Cataracts
- ๐๏ธ Macular Degeneration
- ๐๏ธ Diabetic Retinopathy
- ๐๏ธ Color Blindness (Various types)
- ๐๏ธ Night Blindness
- ๐๏ธ Tunnel Vision
- CAVE System: Custom VR CAVE environment at PG
- Unity 3D: Primary development platform
- OpenXR: Cross-platform VR standard
- SteamVR: VR runtime support
- C#: Primary programming language
- HLSL: Shader development
- Python: Data analysis and research tools
- MATLAB: Mathematical modeling
- Eye Tracking: Precision gaze analysis
- Motion Capture: User movement tracking
- Biometric Sensors: Physiological response monitoring
- Data Analytics: Research data processing
- โ Real-time Visual Impairment Rendering
- โ Customizable Severity Levels
- โ Multiple Simultaneous Conditions
- โ Dynamic Environment Adaptation
- โ Physiological Response Monitoring
- ๐ Interactive Learning Modules
- ๐ Guided Simulation Sessions
- ๐ Assessment Tools
- ๐ Progress Tracking
- ๐ Multi-language Support (Polish/English)
- ๐ฌ Data Collection Framework
- ๐ฌ Statistical Analysis Tools
- ๐ฌ Export Capabilities
- ๐ฌ Customizable Experiments
- ๐ฌ Real-time Monitoring
The simulator is specifically designed for the Virtual Reality CAVE system at Politechnika Gdaลska, featuring:
- 360ยฐ Immersive Environment: Full surround projection
- Stereoscopic Rendering: True 3D depth perception
- Head Tracking: Natural movement within virtual space
- Hand Tracking: Interactive object manipulation
- Haptic Feedback: Tactile sensation enhancement
- Accessibility Studies: Understanding visual impairment impact
- Human-Computer Interaction: Designing better interfaces
- Cognitive Science: Studying adaptation mechanisms
- Medical Training: Educational simulations for healthcare
- UX/UI Design: Testing accessibility compliance
- Game Development: Inclusive design practices
- Architecture: Accessible space design
- Transportation: Safety system development
# System Requirements
- VR CAVE System with projection mapping
- Unity 2022.3 LTS or newer
- Windows 10/11 (64-bit)
- Minimum 16GB RAM
- NVIDIA RTX 3080 or equivalent# Clone the repository
git clone https://github.com/PG-Research-2025-SWW/visual-impairments-simulator.git
# Open in Unity
cd visual-impairments-simulator
# Open project in Unity Hub
# Configure CAVE system
# Follow setup guide in /docs/cave-setup.md- ๐ User Guide
- ๐ง Developer Documentation
- ๐๏ธ CAVE Setup Guide
- ๐งช Research Methodology
- ๐ Data Analysis Tools
We welcome contributions from:
- Students at Politechnika Gdaลska
- Researchers in accessibility and VR
- Developers with VR/Unity experience
- Medical Professionals with visual impairment expertise
- Fork the repository
- Create a feature branch (
git checkout -b feature/AmazingFeature) - Commit your changes (
git commit -m 'Add some AmazingFeature') - Push to the branch (
git push origin feature/AmazingFeature) - Open a Pull Request
- โ Core simulation engine
- โ Basic visual impairments
- โ CAVE integration
- ๐ User interface refinement
- ๐ Advanced analytics
- โณ Clinical validation
- โณ Public release
- Prof. [Name] - Project Director
- Dr. [Name] - Technical Lead
- [Name] - VR Systems Engineer
- [Student Name] - Lead Developer
- [Student Name] - UI/UX Designer
- [Student Name] - Data Analyst
- [Student Name] - Medical Consultant
- ๐ Best Student Research Project 2025 - PG Innovation Awards
- ๐ Published Paper: "VR-Based Visual Impairment Simulation in CAVE Environments"
- ๐ฏ Conference Presentation: VR & Accessibility Summit 2025
- ๐ฅ 50+ research participants
- ๐ 1000+ simulation sessions conducted
- ๐ 20+ students trained
- ๐ฌ 5 ongoing research collaborations
- Email:
- Website:
- Laboratory:
- LinkedIn:
- Twitter:
- YouTube:
- Politechnika Gdaลska for providing research facilities
- Visual Impairment Community for valuable feedback