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Although there's a relevant piece of code that handles this. It's never executed if map splitting is not specified. So, command arguments like -i <png> -W 16 -H 8 -B 4 -R -t <4bpp> -m <map> will result in an incorrect map data.
The text was updated successfully, but these errors were encountered:
I am trying to convert an image I tweaked specifically for 16x8 tiles for use with mode 5, and only part of the image is actually converted into tiles, making the final image on my SNES ROM look chopped up and screwed. Here is the image file I used, plus SuperFamiConv's output.
I think I also ran into this issue. Trying to convert a 256x224 picture with 194 colors to 8 bit 16x16 for mode 4. It works with 8x8 tile size, but with 16x16 the generated tileset and map is not correct.
Although there's a relevant piece of code that handles this. It's never executed if map splitting is not specified. So, command arguments like
-i <png> -W 16 -H 8 -B 4 -R -t <4bpp> -m <map>
will result in an incorrect map data.The text was updated successfully, but these errors were encountered: