fix:低帧率设备点击后画面未能及时刷新,导致流程中断的问题 - #497
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feat: 添加 click_delay 操作延迟与 fleet_presets 编队预设 - 在 ScrcpyController 模块新引入了延迟机制,全 UI 模块替换新的 click() - 在 config.py 增加了控制全局延迟的变量:OPERATION_DELAY_MIN/MAX 配置 - 在 _change.py 中优化选船逻辑,目前支持 1-2 到 10-1 连续跑周常任务不用中途换船(本地已跑通) - 在 CombatPlan 新增 fleet_rules 字段与 _parse_preset() 解析 YAML 预设,目前已兼容 JSON 格式 yaml 和旧格式 yaml 列表(未测试) - 在 NormalFightRunner/Task API 支持 GUI 覆盖与 YAML 预设智能合(未测试)
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改太多了,不同修改提不同pr,混在一起没法审核。 |
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feat: 添加 click_delay 操作延迟与 fleet_presets 编队预设