Add multiplayer abstractions #428
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Add multi-platform socket abstractions
Add Udp and Tcp client/server socket handlers
Add RingBuffer
Add PacketReaderAdapter
Add PacketBuilder
Add byte Marshal encode and decode
Deduplicate stack_string behaviors into StackString
Add
GameManager::get_elapsed_microseconds
Add
GameManager::get_elapsed_milliseconds
Add RingBuffer tests
Add IpAddress tests
Add UdpServer tests
Add ReliableUdpServer tess
Add TcpServer tests
Add Marshal tests
Add mas-bandwidth/reliable@57b0c90
See Virtual Connection over UDP and Reliability and Congestion Avoidance over UDP as reference for understanding on how ReliableUdpClient should be used.