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This repository has been archived by the owner on Nov 7, 2023. It is now read-only.

Releases: OpenGeoscience/vgl

Version 0.3.10

02 Sep 13:09
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  • Don't draw zero-length buffers

Version 0.3.9

26 Aug 17:26
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  • Fixed a pixel alignment issue at integer zoom levels.

Version 0.3.8

11 Jul 19:22
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Rerelease of 0.3.7 with proper npm update.

Version 0.3.7

11 Jul 18:53
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Several bug fixes:

  • Fixed the material.exists function -- it always returned false.
  • Fixed material.attribute for texture attributes.
  • Fixed material.setAttribute when asking to set a texture attribute that was already set.
  • shaderProgram.addShader never deleted the previous shader of the same type (calling it with two vertex shaders should only keep that shader).
  • Fixed a bug in material.undoBindVertexData (it never worked).
  • Fixed a bug in the geomData.sizeInBytes method.
  • The depthPeelRenderer is referenced, but wasn't being included in the built library.
  • Removing a node from a groupNode would not clear its parent value. Asking to remove it again would result in removing other children.
  • Removing all children from a groupNode would only remove every other child.
  • Fixed bugs in traversal and timestamps in groupNode.js.
  • Fixed fallback code for freezeObject.
  • Fixed traversing children in a group node.

Also:

  • vgl.version now returns the current version information

Version 0.3.6

01 Feb 20:31
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  • Added modelViewOriginUniform.setOrigin
  • VGL is now released as a UMD module

Version 0.3.5

08 Jan 14:28
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Fixes a bug when loading vgl on a page with no script tags.

Version 0.3.4

06 Jan 16:04
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Bug fix release for caching shaders in multiple GL contexts.

Version 0.3.3

05 Jan 18:56
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Minor release targeting performance improvements

  • Clean up VBOs when we remove actors
  • Allow setting the camera view matrix as a specific datatype
  • Keep more precision in model view origins
  • Clear cached shaders when exiting from a renderWindow

Bug fix

  • Take GL context into account in shader caching

Version 0.3.2

18 Dec 22:14
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Prepare for the next release

Version 0.3.0

15 Dec 15:12
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Bump version number for release