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Implement walk_to() (#2204)
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wixoaGit authored Feb 6, 2025
1 parent d1ab8fc commit 9de4824
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Showing 4 changed files with 60 additions and 1 deletion.
1 change: 0 additions & 1 deletion DMCompiler/DMStandard/_Standard.dm
Original file line number Diff line number Diff line change
Expand Up @@ -112,7 +112,6 @@ proc/viewers(Depth, Center = usr) as /list
proc/walk(Ref, Dir, Lag = 0, Speed = 0)
proc/walk_rand(Ref,Lag = 0,Speed = 0)
proc/walk_to(Ref, Trg, Min = 0, Lag = 0, Speed = 0)
set opendream_unimplemented = 1
proc/walk_towards(Ref,Trg,Lag=0,Speed=0)
proc/winclone(player, window_name, clone_name)
proc/winexists(player, control_id) as text
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1 change: 1 addition & 0 deletions OpenDreamRuntime/Procs/Native/DreamProcNative.cs
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Expand Up @@ -113,6 +113,7 @@ public static void SetupNativeProcs(DreamObjectTree objectTree) {
objectTree.SetGlobalNativeProc(DreamProcNativeRoot.NativeProc_walk);
objectTree.SetGlobalNativeProc(DreamProcNativeRoot.NativeProc_walk_rand);
objectTree.SetGlobalNativeProc(DreamProcNativeRoot.NativeProc_walk_towards);
objectTree.SetGlobalNativeProc(DreamProcNativeRoot.NativeProc_walk_to);
objectTree.SetGlobalNativeProc(DreamProcNativeRoot.NativeProc_winclone);
objectTree.SetGlobalNativeProc(DreamProcNativeRoot.NativeProc_winexists);
objectTree.SetGlobalNativeProc(DreamProcNativeRoot.NativeProc_winget);
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23 changes: 23 additions & 0 deletions OpenDreamRuntime/Procs/Native/DreamProcNativeRoot.cs
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Expand Up @@ -3213,6 +3213,29 @@ public static DreamValue NativeProc_walk_towards(NativeProc.Bundle bundle, Dream
return DreamValue.Null;
}

[DreamProc("walk_to")]
[DreamProcParameter("Ref", Type = DreamValueTypeFlag.DreamObject)]
[DreamProcParameter("Trg", Type = DreamValueTypeFlag.DreamObject)]
[DreamProcParameter("Min", Type = DreamValueTypeFlag.Float, DefaultValue = 0)]
[DreamProcParameter("Lag", Type = DreamValueTypeFlag.Float, DefaultValue = 0)]
[DreamProcParameter("Speed", Type = DreamValueTypeFlag.Float, DefaultValue = 0)]
public static DreamValue NativeProc_walk_to(NativeProc.Bundle bundle, DreamObject? src, DreamObject? usr) {
if (!bundle.GetArgument(0, "Ref").TryGetValueAsDreamObject<DreamObjectMovable>(out var refAtom))
return DreamValue.Null;

if (!bundle.GetArgument(1, "Trg").TryGetValueAsDreamObject<DreamObjectAtom>(out var trgAtom)) {
bundle.WalkManager.StopWalks(refAtom);
return DreamValue.Null;
}

bundle.GetArgument(2, "Min").TryGetValueAsInteger(out var min);
bundle.GetArgument(3, "Lag").TryGetValueAsInteger(out var lag);
bundle.GetArgument(4, "Speed").TryGetValueAsInteger(out var speed);

bundle.WalkManager.StartWalkTo(refAtom, trgAtom, min, lag, speed);
return DreamValue.Null;
}

[DreamProc("winclone")]
[DreamProcParameter("player", Type = DreamValueTypeFlag.DreamObject)]
[DreamProcParameter("window_name", Type = DreamValueTypeFlag.String)]
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36 changes: 36 additions & 0 deletions OpenDreamRuntime/WalkManager.cs
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@@ -1,3 +1,4 @@
using System.Linq;
using System.Threading;
using OpenDreamRuntime.Map;
using OpenDreamRuntime.Objects.Types;
Expand Down Expand Up @@ -111,4 +112,39 @@ public void StartWalkTowards(DreamObjectMovable movable, DreamObjectAtom target,
return DreamValue.Null;
});
}

/// <summary>
/// Walk towards the target with pathfinding taken into account
/// </summary>
public void StartWalkTo(DreamObjectMovable movable, DreamObjectAtom target, int min, int lag, int speed) { // TODO: Implement speed. Speed=0 uses Ref.step_size
StopWalks(movable);

lag = Math.Max(lag, 1); // Minimum of 1 tick lag

CancellationTokenSource cancelSource = new();
_walkTasks[movable] = cancelSource;

DreamThread.Run($"walk_to {movable}", async state => {
var moveProc = movable.GetProc("Move");

while (true) {
await _scheduler.CreateDelayTicks(lag);
if (cancelSource.IsCancellationRequested)
break;

var currentLoc = _atomManager.GetAtomPosition(movable);
var targetLoc = _atomManager.GetAtomPosition(target);
var steps = _dreamMapManager.CalculateSteps(currentLoc, targetLoc, min);
using var enumerator = steps.GetEnumerator();
if (!enumerator.MoveNext()) // No more steps to take
break;

var dir = enumerator.Current;
var newLoc = DreamProcNativeHelpers.GetStep(_atomManager, _dreamMapManager, movable, dir);
await state.Call(moveProc, movable, null, new(newLoc), new((int)dir));
}

return DreamValue.Null;
});
}
}

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