feat(stable): experimental Sony controller gyro support via WebHID - #394
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zortos293 wants to merge 2 commits into
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feat(stable): experimental Sony controller gyro support via WebHID#394zortos293 wants to merge 2 commits into
zortos293 wants to merge 2 commits into
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…4-compatible HID packets Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>
Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>
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Summary
This PR adds experimental Sony DualShock 4/DualSense gyro support for the Electron desktop client only. When enabled via a new "Experimental Gamepad Gyro" setting (off by default), the client negotiates HID support with GFN, requests WebHID access to Sony controllers (vendor ID 0x054c), reads motion samples, and sends DS4-compatible synthetic HID packets (input type 17) containing gyro/accelerometer data. Normal XInput gamepad behavior remains unchanged unless the setting is enabled, a Sony controller is detected, and fresh motion data is available.
INPUT_GAMEPAD_HID = 17constant and 72-byte HID packet layout ininputProtocol.tsencodeSonyGamepadHidStatemethod matching DS4 report ID 1 structure and official GFN vendor packet offsetsgamepadMotion.ts) withGamepadMotionManagerandrequestSonyGamepadHidAccesshelperselect-hid-deviceauto-selectionexperimentalGamepadGyrosetting to shared/main/renderer settings/defaults/CloudMatch negotiationTest plan
npm run typechecknpx tsx --test src/renderer/src/gfn/inputProtocol.test.tsGamepadMotionManager.stop()closes HID handles and removes listenerssupportedHidDevices: 3and minimalremoteControllersBitmapwhen enabled