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localization will be done with TextManager.Get("localizationtag") |
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Detecting the chat type based on whether the headset slot has an item is unreliable. A character may have a non-headset item equipped in the headset slot, or items in other slots could also provide radio functionality. You should use the |
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does this mean npcs try to use radio by default? |
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Currently very barebones implementation to allow NPCs to complain if they have NT symptoms.
Still needs: