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This only occurs when multithreaded rendering is enabled in Unity's Player Settings.
Here is the relevant section of the crash log: https://gist.github.com/DuFF14/7f1812492b177cbaaa28fe8a221c1744
error [RenderManager]: osvr::renderkit::RenderManager::RenderManagerOpenGL::checkShaderError: Empty error message from shader compiler.
Which prints from here: https://github.com/sensics/OSVR-RenderManager/blob/master/osvr/RenderKit/RenderManagerOpenGL.cpp#L330
The text was updated successfully, but these errors were encountered:
my hunch is that this could be a mutex locking issue in the Unity Rendering Plugin...
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I think this is specific to Unity, moving this issue here: OSVR/OSVR-Unity#247
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This only occurs when multithreaded rendering is enabled in Unity's Player Settings.
Here is the relevant section of the crash log: https://gist.github.com/DuFF14/7f1812492b177cbaaa28fe8a221c1744
Which prints from here: https://github.com/sensics/OSVR-RenderManager/blob/master/osvr/RenderKit/RenderManagerOpenGL.cpp#L330
The text was updated successfully, but these errors were encountered: