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PBR Channel Encoding
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albedo-r: The red value of the albedo color. -
albedo-g: The green value of the albedo color. -
albedo-b: The blue value of the albedo color. -
albedo-a: The alpha value of the albedo color. -
height: The height value; for generated normal and/or POM. -
normal-x: The X value of the normal vector. -
normal-y: The Y value of the normal vector. -
normal-z: The Z value of the normal vector. -
occlusion: The level of ambient occlusion. -
smooth: The level of smoothness. -
smooth2: The level of perceptual smoothness. -
rough: The level of roughness. -
metal: The level of metalness. -
emissive: The level of emissive lighting. -
emissive-clip: Emissive for LabPbr; shifted down by1and clipped at255. -
porosity: The level of porousness; The amount of absorption and discoloration caused by wetness. -
sss: The level of sub-surface-scattering; The amount of scattered light absorbed by the back-surface.
albedo.input.r = <channel>
Specifies the material channel to read from the red color channel of the source #albedo texture.
albedo.input.g = <channel>
Specifies the material channel to read from the green color channel of the source #albedo texture.
albedo.input.b = <channel>
Specifies the material channel to read from the blue color channel of the source #albedo texture.
albedo.input.a = <channel>
Specifies the material channel to read from the alpha color channel of the source #albedo texture.
output.albedo = true | false
Sets whether a final albedo texture should be published. Default is true.
output.albedo.r = <channel>
Specifies the material channel to write to the red color channel of the final #albedo texture.
output.albedo.g = <channel>
Specifies the material channel to write to the green color channel of the final #albedo texture.
output.albedo.b = <channel>
Specifies the material channel to write to the blue color channel of the final #albedo texture.
output.albedo.a = <channel>
Specifies the material channel to write to the alpha color channel of the final #albedo texture.
height.input.r = <channel>
Specifies the material channel to read from the red color channel of the source #height texture.
height.input.g = <channel>
Specifies the material channel to read from the green color channel of the source #height texture.
height.input.b = <channel>
Specifies the material channel to read from the blue color channel of the source #height texture.
height.input.a = <channel>
Specifies the material channel to read from the alpha color channel of the source #height texture.
output.height = true | false
Sets whether a final height texture should be published. Default is false.
output.height.r = <channel>
Specifies the material channel to write to the red color channel of the final #height texture.
output.height.g = <channel>
Specifies the material channel to write to the green color channel of the final #height texture.
output.height.b = <channel>
Specifies the material channel to write to the blue color channel of the final #height texture.
output.height.a = <channel>
Specifies the material channel to write to the alpha color channel of the final #height texture.
normal.input.r = <channel>
Specifies the material channel to read from the red color channel of the source #normal texture.
normal.input.g = <channel>
Specifies the material channel to read from the green color channel of the source #normal texture.
normal.input.b = <channel>
Specifies the material channel to read from the blue color channel of the source #normal texture.
normal.input.a = <channel>
Specifies the material channel to read from the alpha color channel of the source #normal texture.
output.normal = true | false
Sets whether a final normal texture should be published. Default is true.
output.normal.r = <channel>
Specifies the material channel to write to the red color channel of the final #normal texture.
output.normal.g = <channel>
Specifies the material channel to write to the green color channel of the final #normal texture.
output.normal.b = <channel>
Specifies the material channel to write to the blue color channel of the final #normal texture.
output.normal.a = <channel>
Specifies the material channel to write to the alpha color channel of the final #normal texture.
TODO