-
-
F1 - to change the mode of movement of the rectangles: in-game coordinates or pixels
F2 - Switch to Edit mode
Mouse wheel - zooming the camera (only whenmove pen
is selected)
Switching tools:
1 - move pen
2 - move part
3 - selection
4 - magic -
- Creator Mode - in this mode, you can see all the editing elements
- TAP window - in this window you can see what the animation looks like
- Left Tab All created animation groups can be found here and you can select a group to view from them
- Right Tab There is a window for viewing the animation and tabs for changing some animation parameters
- Animation Groups - here you can divide animations into groups by their type and purpose(walk, run, idle, etc.)
-
Load Asset
Just enter the file name (*.json), the asset will be loaded and will be available in the Loaded Assets tab -
New
Creates an asset.- name
Name of the asset - Texture path
As a texture, you can specify a single file or a group of files (by activating themake by group
flag) each group is a set of files (file should contain only one frame), which will then be automatically combined into a single texture. - Output file
File .json where all information about the asset will be stored.
- name
-
Window Settings
This tab contains the camera settings. -
Loaded Assets
Here you can set the current asset. -
Magic tool
Here you can change some settings for themagic tool
and see what the texture that opencv works with looks like. -
Load asset
Here you can view all the cassettes that are in the directory./assets
.
-
- move pen
Moves the camera. - move part
Moves rectangles, the selected rectangle can be moved not only with the mouse but also with the arrows. Holding downLctrl
and clicking on the selected rectangle can cancel the selection, pressingesc
can cancel all selections. All selected rectangles are moved! - selection
You can select multiple rectangles to change them in the far. - Magic Tool
Automatically sets rectangles for animation. To start using this tool you need to go to theEdit Asset
tab and select the group to which the resulting rectangles will be added.
- move pen
-
After changing the asset(name, part position, selection), you can use the keyboard shortcut lctrl+z/lctrl+y to perform undo or redo.
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