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FSR: Clamp input coords when fetching TAA output, to avoid issues near borders #377

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merged 1 commit into from
Feb 21, 2024

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@res2k res2k commented Feb 17, 2024

When combined with DSR pixels not from this frames might have been fetched, resulting in incorrect output near the borders, which becomes very visible when water warp is enabled.

Found while investigating #376 (comment)

…r borders

When combined with DSR pixels not from this frames might have been fetched,
resulting in incorrect output near the borders, which becomes very visible
when water warp is enabled.
@apanteleev apanteleev merged commit 37270e1 into NVIDIA:master Feb 21, 2024
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@res2k res2k deleted the fsr-border-fix branch January 1, 2025 19:14
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2 participants