A curated collection of resources focused on 3D Gaussian Splatting (3DGS) and related technologies.
- Papers & Documentation
- Implementations
- Viewers & Game Engine Support
- Tools & Utilities
- Learning Resources
- Sponsors
Visit our comprehensive, searchable database of 3D Gaussian Splatting papers:
Papers Database
- MIT Inverse Rendering Lectures (Module 2) - Academic deep dive into inverse rendering
- NERDS 360 Multi-View dataset - High-quality outdoor scene dataset
- Original Gaussian Splatting - The reference implementation by the original authors
Implementation | Language | License | Description |
---|---|---|---|
Taichi 3D GS | Taichi | Apache-2.0 | Taichi-based implementation |
Nerfstudio gsplat | Python/CUDA | Apache-2.0 | Integration with Nerfstudio |
fast | C++/CUDA | Inria/MPII | High-performance implementation |
OpenSplat | C++/CPU/GPU | AGPL-3.0 | Cross-platform solution |
Grendel | Python/CUDA | Apache-2.0 | Distributed computing focus |
- Pointrix - Differentiable point-based rendering
- GauStudio - Unified framework with multiple implementations
- DriveStudio - Urban scene reconstruction framework
WebGL
WebGPU
- Kapture - Unified data format for visual localization
- 3DGS Converter - Format conversion tool
- SuperSplat - Browser-based cleanup tool
- Point Cloud Editor - Web-based point cloud editing
- GSOPs for Houdini - Houdini integration tools
- camorph - Camera parameter conversion
- 3DGS Introduction - HuggingFace guide
- Implementation Details - Technical deep dive
- Mathematical Foundation - Theory explanation
- Capture Guide - Image capture tutorial
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