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3 changes: 3 additions & 0 deletions LICENSE.txt
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,9 @@ This software contains a partial repackaging of javaxdelta, a BSD licensed progr
binary differences and applying them, sourced from the subversion at http://sourceforge.net/projects/javaxdelta/
authored by genman, heikok, pivot.
The only changes are to replace some Trove collection types with standard Java collections, and repackaged.

This software includes the Monocraft font from https://github.com/IdreesInc/Monocraft/ for use in the early loading
display.
=========================================================================


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73 changes: 45 additions & 28 deletions README.txt
Original file line number Diff line number Diff line change
@@ -1,29 +1,46 @@
Archimedes' Fluids is a mod for Minecraft.

The goal of this mod is to make fluids move more realistically. This mod is currently in early development.



Current features:

- Finite fluids

- More realistically flowing fluids

- Pistons and placed blocks push out fluids

- Lavalogging



Possible future features:

- Water cycle in the Overworld (Likely)

- Lava cycle in the Nether (Likely)

- Newton's first law of motion (Maybe)

- Splashes (Maybe)

- Fluidlogging any modded fluid (Maybe)
Source installation information for modders
-------------------------------------------
This code follows the Minecraft Forge installation methodology. It will apply
some small patches to the vanilla MCP source code, giving you and it access
to some of the data and functions you need to build a successful mod.

Note also that the patches are built against "un-renamed" MCP source code (aka
SRG Names) - this means that you will not be able to read them directly against
normal code.

Setup Process:
==============================

Step 1: Open your command-line and browse to the folder where you extracted the zip file.

Step 2: You're left with a choice.
If you prefer to use Eclipse:
1. Run the following command: `gradlew genEclipseRuns` (`./gradlew genEclipseRuns` if you are on Mac/Linux)
2. Open Eclipse, Import > Existing Gradle Project > Select Folder
or run `gradlew eclipse` to generate the project.

If you prefer to use IntelliJ:
1. Open IDEA, and import project.
2. Select your build.gradle file and have it import.
3. Run the following command: `gradlew genIntellijRuns` (`./gradlew genIntellijRuns` if you are on Mac/Linux)
4. Refresh the Gradle Project in IDEA if required.

If at any point you are missing libraries in your IDE, or you've run into problems you can
run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything
{this does not affect your code} and then start the process again.

Mapping Names:
=============================
By default, the MDK is configured to use the official mapping names from Mojang for methods and fields
in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this
license, if you do not agree with it you can change your mapping names to other crowdsourced names in your
build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here:
https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md

Additional Resources:
=========================
Community Documentation: https://mcforge.readthedocs.io/en/latest/gettingstarted/
LexManos' Install Video: https://www.youtube.com/watch?v=8VEdtQLuLO0
Forge Forum: https://forums.minecraftforge.net/
Forge Discord: https://discord.gg/UvedJ9m
162 changes: 49 additions & 113 deletions build.gradle
Original file line number Diff line number Diff line change
@@ -1,176 +1,118 @@
plugins {
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.minecraftforge.gradle' version '5.1.+'

// Add mixin
id 'net.minecraftforge.gradle' version '[6.0,6.2)'
id 'org.parchmentmc.librarian.forgegradle' version '1.+'
id 'org.spongepowered.mixin' version '0.7.+'
id 'java'

}

version = '1.4'
group = 'com.moujounakki.archimedesfluids' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'archimedesfluids'
version = mod_version
group = mod_group_id

// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)

println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
// The mappings can be changed at any time and must be in the following format.
// Channel: Version:
// official MCVersion Official field/method names from Mojang mapping files
// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
//
// You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
// See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
//
// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
// Additional setup is needed to use their mappings: https://github.com/ParchmentMC/Parchment/wiki/Getting-Started
//
// Use non-default mappings at your own risk. They may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: 'official', version: '1.19.2'

// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.

// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
mappings channel: 'parchment', version: '2023.06.26-1.20.1'

runs {
client {
workingDirectory project.file('run')

// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'

// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'

// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'archimedesfluids'

property 'forge.enabledGameTestNamespaces', mod_id
mods {
archimedesfluids {
"${mod_id}" {
source sourceSets.main
}
}
}

server {
workingDirectory project.file('run')

property 'forge.logging.markers', 'REGISTRIES'

property 'forge.logging.console.level', 'debug'

property 'forge.enabledGameTestNamespaces', 'archimedesfluids'

property 'forge.enabledGameTestNamespaces', mod_id
mods {
archimedesfluids {
"${mod_id}" {
source sourceSets.main
}
}
}

// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
workingDirectory project.file('run')

property 'forge.logging.markers', 'REGISTRIES'

property 'forge.logging.console.level', 'debug'

property 'forge.enabledGameTestNamespaces', 'archimedesfluids'

property 'forge.enabledGameTestNamespaces', mod_id
mods {
archimedesfluids {
"${mod_id}" {
source sourceSets.main
}
}
}

data {
workingDirectory project.file('run')

property 'forge.logging.markers', 'REGISTRIES'

property 'forge.logging.console.level', 'debug'

// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', 'examplemod', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')

args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
mods {
archimedesfluids {
"${mod_id}" {
source sourceSets.main
}
}
}
}
}

// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }

repositories {
// Put repositories for dependencies here
// ForgeGradle automatically adds the Forge maven and Maven Central for you

// If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
// flatDir {
// dir 'libs'
// }
mavenCentral()
}

dependencies {
// Specify the version of Minecraft to use. If this is any group other than 'net.minecraft', it is assumed
// that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied.
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
minecraft 'net.minecraftforge:forge:1.19.2-43.2.11'

// Real mod deobf dependency examples - these get remapped to your current mappings
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency
// implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency

// Examples using mod jars from ./libs
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")

// For more info...
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html

// Apply Mixin AP
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
annotationProcessor 'org.spongepowered:mixin:0.8.5:processor'
implementation platform('org.lwjgl:lwjgl-bom:3.2.3')
implementation 'org.lwjgl:lwjgl'
implementation 'org.lwjgl:lwjgl-glfw'
implementation 'org.lwjgl:lwjgl-stb'
implementation 'org.lwjgl:lwjgl-openal'

}

processResources {
filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
expand minecraft_version: minecraft_version,
minecraft_version_range: minecraft_version_range,
forge_version: forge_version,
forge_version_range: forge_version_range,
loader_version_range: loader_version_range,
mod_id: mod_id,
mod_name: mod_name,
mod_license: mod_license,
mod_version: mod_version,
mod_authors: mod_authors,
mod_description: mod_description
}
}

// Example for how to get properties into the manifest for reading at runtime.
jar {
manifest {
attributes([
"Specification-Title" : "archimedesfluids",
"Specification-Vendor" : "moujounakki",
"Specification-Version" : "1", // We are version 1 of ourselves
"Implementation-Title" : project.name,
"Implementation-Version" : project.jar.archiveVersion,
"Implementation-Vendor" : "moujounakki",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
attributes "Specification-Title": mod_id,
"Specification-Vendor": mod_authors,
"Specification-Version": "1",
"Implementation-Title": project.name,
"Implementation-Version": project.jar.archiveVersion,
"Implementation-Vendor": mod_authors,
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
}
}

// Example configuration to allow publishing using the maven-publish plugin
// This is the preferred method to reobfuscate your jar file
jar.finalizedBy('reobfJar')
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
// publish.dependsOn('reobfJar')

publishing {
publications {
mavenJava(MavenPublication) {
Expand All @@ -185,16 +127,10 @@ publishing {
}

tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
options.encoding = 'UTF-8'
}

mixin {
// Refmaps for each SourceSet
//add sourceSets.main, 'mixins.archimedesfluids.refmap.json'

// Configs to add to runs and jars
config 'mixins.archimedesfluids.json'

// Options for the Annotation Processor
quiet
}
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