Welcome to my incremental clicker game! This project is a mobile-friendly idle clicker game where players can progress through resource gathering, upgrades, and automation.
- Incremental Gameplay: Earn resources by clicking and unlock upgrades to automate tasks.
- Upgrades: Enhance efficiency and unlock new gameplay mechanics as you progress.
- Resource Management: Make strategic decisions to optimize growth.
- Stylized UI: Designed with user-friendly and responsive interfaces.
- Animations: Smooth animations for feedback and engagement.
- Unity: Game engine for development.
- C#: Core programming language for scripts and game logic.
- TextMesh Pro: For enhanced text rendering and styling.
- Custom Assets: Includes both third-party assets and handmade visuals.
- Clone the repository:
git clone https://github.com/Marius-DeltaTime/IncrementalClickerGame.git
- Open the project in Unity.
- Press Play to start the game in the editor, or build for your preferred platform.
- Tap or click on the main button to earn resources.
- Use resources to purchase upgrades and unlock new features.
- Automate tasks to progress while you're idle.
- Explore different gameplay mechanics as you advance.
├── Assets/ # Main game assets
│ ├── Animations/ # UI and gameplay animations
│ ├── Basic/ # Basic assets like buttons, textures, etc.
│ ├── BreakInfinity.cs-master # Break Infinity library files
│ ├── Custom Assets/ # Custom assets used in the game
│ ├── Editor/ # Editor-specific scripts and utilities
│ ├── MobileDependencyResolver/ # Dependencies for mobile platforms
│ ├── Plugins/ # Third-party plugins
│ ├── Prefabs/ # Prefabricated objects for reuse
│ ├── Resources/ # Game resources like audio, fonts, etc.
│ ├── Scenes/ # Game scenes
│ ├── Scripts/ # Core game scripts (Main functionality)
│ └── TextMeshPro/ # TextMeshPro assets and settings