Releases: Mono-94/mGarage
Releases · Mono-94/mGarage
2.0.7
mGarage v2.0.7
Update
- StackBlips - Now allows you to edit them as you like.
Fixes
- Garage 'custom' the license plate prefix was not having any effect.
Private Garages
- Most of it is finished, only a few interface changes and documentation are needed.
2.0.6
2.0.5
mGarage v2.0.5
Available last version at Tebex to obtain the supporter version
New
- Now, if you store a vehicle with an owned trailer, the trailer will also be stored in the garage. Make sure the garage accepts the 'trailer' vehicle type; then, you will be able to spawn the trailer as if it were a vehicle.
Update
- CopyCoords Function | Now, use Left Click to add a coordinate, Right Click to delete the last coordinate (multi-coordinates), and BackSpace to close/cancel. The legend now displays correctly.
- Zone Creation Function | The legend now displays correctly.
- Now, when you add a vehicle to the 'custom' garage list, it will check if the model is valid. If it is, the vehicle's name will be added automatically.
Fixes
- The vehicle list was not sorting correctly after integrating showPound.
- Some people couldn't use the /mgarage command. The problem?
Config.CommandGroupwas missing inFramework.lua. - The animation when spawning a vehicle is visible again.
2.0.4
Recommending to download the latest version of
mVehicle v2.0.5
- SetEntitiyCullingRadius was deleted, this may have caused the problem of not being able to close/open the vehicles.
- also some things were fixed, I don't remember what exactly...
mGarage v2.0.4
I spent a lot of time during this update on the garage interface to optimize it as much as possible.
Available last version at Tebex to obtain the supporter version
New
- Display impounded vehicles in the garage. Only a button will be shown to mark the impound where it is located. The option was also added when creating or editing garages. (suggestion)
- Custom garage: now only requires 1 minimum grade to verify the job.
- The status indicator now has 3 colors: 🔴|out, 🟢|stored, 🟠|impound. (suggestion)
Update
- Interface performance increased by 45% compared to version 2.0.0. :1019sadgebusiness:
Fixes
- Some garages did not open correctly after the Favorites implementation.
- In "impound" garages, it did not let you enter the vehicle, causing an error in mVehicle.
Remember to update your database metadata and ensure it has a default value.
- ESX
ALTER TABLE `owned_vehicles`
ALTER COLUMN `metadata` SET DEFAULT '{"keys":{}}';- QB
ALTER TABLE `player_vehicles`
ALTER COLUMN `metadata` SET DEFAULT '{"keys":{}}';- Standalone
ALTER TABLE `your_vehicle_table`
ALTER COLUMN `metadata` SET DEFAULT '{"keys":{}}';Missing translation lines? Please let me know!
2.0.3
New
- Favorite vehicles in garages ⭐
Update
- Added a configuration group for the
/mgaragecommand
Fix
- Custom garage saving was not working correctly: any vehicle could be stored, and in non-custom garages, custom vehicles could be stored.
- Some SQL queries were poorly formulated and caused issues.
- Performance improvements in the UI interface.
2.0.2
2.0.1
mGarage v2.0.0
- Compatible with ESX & QBOX
- If you do not use the persistence function of mVehicle, when the mGarage resource or server restarts, all vehicles will be set to stored 1 except for those that are impounded.
New
- Action PROP | default 'prop_parkingpay'
- GetGaragesData function | Returns a table with all garages.
- AutoImpound | When using /dv, vehicles will be sent to the configured impound.
- Rent a car | Rent vehicles for hours, minutes, or days. When renting a vehicle, you can treat it as your own, and it will simply disappear after the rental period expires.
- Stack blips | Groups blips based on the garage type.
Update
- Fixed autoimpound when using /dv.
- Improved overall code readability.
- The Impound function for seizing vehicles is now more efficient.
- Creating/editing garages is now more efficient; missing data and functions have also been added for some garage types.
Funciones
local garages = GetGaragesData(count?)WIP
- Garages society