A lightweight C++ wrapper for loading and working with VST3 plugins.
OwnVst3Host is a C++ library that provides a simplified interface for hosting VST3 plugins in your applications. It handles the complex details of the VST3 SDK and provides an easy-to-use API for loading plugins, manipulating parameters, processing audio, and handling MIDI events.
- Load VST3 plugins from file paths
- Get plugin information (name, vendor, etc.)
- Create and manage plugin editor UI
- List, get, and set plugin parameters
- Process audio through plugins
- Send MIDI events to instrument plugins
- Detect plugin types (instrument vs effect)
- Cross-platform support (Windows, macOS, Linux)
- C++11 or higher
- VST3 SDK (Steinberg)
- Windows, macOS, or Linux operating system
git clone --recurse-submodules https://github.com/ModernMube/OwnVST3.git- Include the OwnVst3Host header and source files in your project
- Make sure the VST3 SDK is properly set up and linked
- Define
OWN_VST3_HOST_EXPORTSwhen building the library as a DLL
mkdir build
cd build
cmake ..
cmake --build .mkdir build
cd build
cmake ..
make#include "ownvst3.h"
#include <iostream>
#include <vector>
int main() {
// Create plugin instance
OwnVst3Host::Vst3Plugin plugin;
// Load a VST3 plugin
if (plugin.loadPlugin("C:/Path/To/YourPlugin.vst3")) {
// Initialize with sample rate and block size
plugin.initialize(44100.0, 512);
// Print plugin information
std::cout << "Plugin loaded: " << plugin.getName() << std::endl;
std::cout << plugin.getPluginInfo() << std::endl;
// Get parameters
auto params = plugin.getParameters();
std::cout << "Parameters:" << std::endl;
for (const auto& param : params) {
std::cout << " " << param.name << " (ID: " << param.id << ")" << std::endl;
}
// Create audio buffer for processing
float* inputBuffer[2] = { /* your input data */ };
float* outputBuffer[2] = { /* buffer for output data */ };
OwnVst3Host::AudioBuffer buffer;
buffer.inputs = inputBuffer;
buffer.outputs = outputBuffer;
buffer.numChannels = 2;
buffer.numSamples = 512;
// Process audio
plugin.processAudio(buffer);
// Or send MIDI events if it's an instrument
if (plugin.isInstrument()) {
std::vector<OwnVst3Host::MidiEvent> midiEvents;
// Add note-on event
OwnVst3Host::MidiEvent noteOn;
noteOn.status = 0x90; // Note on, channel 0
noteOn.data1 = 60; // C4
noteOn.data2 = 100; // Velocity
noteOn.sampleOffset = 0;
midiEvents.push_back(noteOn);
plugin.processMidi(midiEvents);
}
}
return 0;
}The main class for interacting with VST3 plugins.
Vst3Plugin()- Creates a new VST3 plugin instance~Vst3Plugin()- Cleans up and releases resources
bool loadPlugin(const std::string& pluginPath)- Loads a VST3 plugin from the specified pathbool initialize(double sampleRate, int maxBlockSize)- Initializes the plugin with sample rate and block size
bool createEditor(void* windowHandle)- Creates and attaches the plugin's editor to a windowvoid closeEditor()- Closes the plugin editorvoid resizeEditor(int width, int height)- Resizes the plugin editor window
std::vector<Vst3Parameter> getParameters()- Gets all available parametersbool setParameter(int paramId, double value)- Sets a parameter valuedouble getParameter(int paramId)- Gets a parameter value
bool processAudio(AudioBuffer& buffer)- Processes audio through the pluginbool processMidi(const std::vector<MidiEvent>& events)- Sends MIDI events to the plugin
bool isInstrument()- Checks if the plugin is an instrumentbool isEffect()- Checks if the plugin is an effectstd::string getName()- Gets the plugin namestd::string getVendor()- Gets the plugin vendorstd::string getPluginInfo()- Gets formatted plugin information
This project is available under the MIT License.
Based on the VST3 SDK by Steinberg Media Technologies GmbH.
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