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OwnVst3

A lightweight C++ wrapper for loading and working with VST3 plugins.

Overview

OwnVst3Host is a C++ library that provides a simplified interface for hosting VST3 plugins in your applications. It handles the complex details of the VST3 SDK and provides an easy-to-use API for loading plugins, manipulating parameters, processing audio, and handling MIDI events.

Features

  • Load VST3 plugins from file paths
  • Get plugin information (name, vendor, etc.)
  • Create and manage plugin editor UI
  • List, get, and set plugin parameters
  • Process audio through plugins
  • Send MIDI events to instrument plugins
  • Detect plugin types (instrument vs effect)
  • Cross-platform support (Windows, macOS, Linux)

Requirements

  • C++11 or higher
  • VST3 SDK (Steinberg)
  • Windows, macOS, or Linux operating system

Git clone

git clone --recurse-submodules https://github.com/ModernMube/OwnVST3.git

Installation

  1. Include the OwnVst3Host header and source files in your project
  2. Make sure the VST3 SDK is properly set up and linked
  3. Define OWN_VST3_HOST_EXPORTS when building the library as a DLL

Build Windows

mkdir build
cd build
cmake ..
cmake --build .

Build Mac and Linux

mkdir build
cd build
cmake ..
make

Basic Usage

#include "ownvst3.h"
#include <iostream>
#include <vector>

int main() {
    // Create plugin instance
    OwnVst3Host::Vst3Plugin plugin;
    
    // Load a VST3 plugin
    if (plugin.loadPlugin("C:/Path/To/YourPlugin.vst3")) {
        // Initialize with sample rate and block size
        plugin.initialize(44100.0, 512);
        
        // Print plugin information
        std::cout << "Plugin loaded: " << plugin.getName() << std::endl;
        std::cout << plugin.getPluginInfo() << std::endl;
        
        // Get parameters
        auto params = plugin.getParameters();
        std::cout << "Parameters:" << std::endl;
        for (const auto& param : params) {
            std::cout << "  " << param.name << " (ID: " << param.id << ")" << std::endl;
        }
        
        // Create audio buffer for processing
        float* inputBuffer[2] = { /* your input data */ };
        float* outputBuffer[2] = { /* buffer for output data */ };
        
        OwnVst3Host::AudioBuffer buffer;
        buffer.inputs = inputBuffer;
        buffer.outputs = outputBuffer;
        buffer.numChannels = 2;
        buffer.numSamples = 512;
        
        // Process audio
        plugin.processAudio(buffer);
        
        // Or send MIDI events if it's an instrument
        if (plugin.isInstrument()) {
            std::vector<OwnVst3Host::MidiEvent> midiEvents;
            // Add note-on event
            OwnVst3Host::MidiEvent noteOn;
            noteOn.status = 0x90; // Note on, channel 0
            noteOn.data1 = 60;    // C4
            noteOn.data2 = 100;   // Velocity
            noteOn.sampleOffset = 0;
            midiEvents.push_back(noteOn);
            
            plugin.processMidi(midiEvents);
        }
    }
    
    return 0;
}

API Documentation

Vst3Plugin Class

The main class for interacting with VST3 plugins.

Constructor/Destructor

  • Vst3Plugin() - Creates a new VST3 plugin instance
  • ~Vst3Plugin() - Cleans up and releases resources

Plugin Loading and Initialization

  • bool loadPlugin(const std::string& pluginPath) - Loads a VST3 plugin from the specified path
  • bool initialize(double sampleRate, int maxBlockSize) - Initializes the plugin with sample rate and block size

Editor Management

  • bool createEditor(void* windowHandle) - Creates and attaches the plugin's editor to a window
  • void closeEditor() - Closes the plugin editor
  • void resizeEditor(int width, int height) - Resizes the plugin editor window

Parameter Management

  • std::vector<Vst3Parameter> getParameters() - Gets all available parameters
  • bool setParameter(int paramId, double value) - Sets a parameter value
  • double getParameter(int paramId) - Gets a parameter value

Audio and MIDI Processing

  • bool processAudio(AudioBuffer& buffer) - Processes audio through the plugin
  • bool processMidi(const std::vector<MidiEvent>& events) - Sends MIDI events to the plugin

Plugin Information

  • bool isInstrument() - Checks if the plugin is an instrument
  • bool isEffect() - Checks if the plugin is an effect
  • std::string getName() - Gets the plugin name
  • std::string getVendor() - Gets the plugin vendor
  • std::string getPluginInfo() - Gets formatted plugin information

License

This project is available under the MIT License.

Acknowledgements

Based on the VST3 SDK by Steinberg Media Technologies GmbH.

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Use VST3 wrapper for hosting VST3 plugins without other frameworks

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