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Mod Compatibility
Ross Allan edited this page Feb 17, 2016
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40 revisions
If a mod isn't on this list, please test it and add it to the list.
#1.8.9
#1.5.2 No stable TT builds for this MC version will be released. Expect very poor compatibility.
#1.4.7
- Tropicraft
- BukkitForge - turn off TT's worldCleaning or worldUnloading in its config. BukkitForge is doing silly things with already unloaded worlds.
- GriefPrevention - requires worldUnloading or worldCleaning to be disabled.
- Towny - requires worldUnloading or worldCleaning to be disabled.
- Factorization - Barrels will not work. If placed they will make you crash, and if placed before installation of TickThreading, all of them will be deleted and anything stored in them will be gone.
- aPerf - but don't enable ItemGrouping (TT already does that, but faster as it fixes minecraft's built-in grouping)
- AdvancedMachines
- AdvancedSolarPanels
- AnimalBikes
- BackMeUp
- BuildCraft
- ChargePads
- ChickenChunks
- ComputerCraft
- Clay Soldiers Mod
- CustomMobSpawner
- Equivalent Exchange 3
- EnderStorge
- ExtraBees
- ExtraBiomesXL
- Factorization
- Fihgu's Command Mods (install before TT)
- LogisticsPipes (Unofficial SMP Port)
- Forestry
- Gravity Gun
- GravitationSuite
- GregTech
- IndustrialCraft 2
- IronChests
- MCPC+
- MiscPeripherals
- Mo' Creatures
- Modular Force Field Systems
- MystCraft (The accelerated symbol will not work)
- MyTown
- Nuclear Control
- ObsidiPlates
- OmniTools
- PertroGen
- PermissionsEx (Forge Edition)
- Portal Gun
- RailCraft
- RedPower 2
- Soul Shards
- Steve's Carts 2
- Tinkers' Construct
- ThaumCraft 3
- ThermalExpansion
- Trail Mix
- TrainCraft
- Twilight Forest
- Wireless Redstone - Chicken Bones Edition
- XyCraft
#Mods that will Never Work
- Anything incompatible with Forge, for example Better than Wolves