Skip to content

Mauii/skeleton_tool

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

76 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Skeleton Tool Add-on (Blender 4.5)

A Blender add-on that accelerates preparing models for Jedi Knight: Jedi Academy. It ships with helpers to set Ghoul2 properties, parent tags/caps, clean duplicates, export .skin definitions, and keep replaces synchronized without breaking world transforms.

Compatibility

  • Tested with Blender 4.5+.
  • Add-on version 4.5.0 reflects the Blender version it targets and contains safeguards against ReferenceError leaks when dangling objects disappear.

Installation

  1. Copy the skeleton_tool folder into Blender/<version>/scripts/addons/.
  2. Enable the add-on from Edit > Preferences > Add-ons by searching for Skeleton Tool.
  3. Press N in the 3D Viewport and open the Skeleton Tool panel under the sidebar.

Features

  • Batch parenting/tagging for meshes, caps, and tags with automatic triangle cleanup and triangulation safeguards.
  • Unparent All and Replace Object keep world matrices intact, even if referenced data is removed mid-operation.
  • Export a model_default.skin file tailored for Stormtrooper caps and player models.
  • Select subsets (meshes, tags, caps) via the selection helper and maintain Ghoul2 property hygiene.
  • Armature modifier calculator, empty vertex group remover, and origin/alignment helpers.

Usage notes

  • When replacing an object, transforms are preserved by capturing and restoring matrix_world copies.
  • Always run Set G2 Properties before exporting or parenting so every mesh follows naming conventions.

Contribution

Feel free to open issues or pull requests on the GitHub repository if you find regressions with Blender releases newer than 4.5.

About

Blender Addon used after modelling and weighting your model.

Resources

Stars

Watchers

Forks

Packages

 
 
 

Contributors

Languages