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Rebalance exobots: make them bad at everything but let them live anyw… #3
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* Remove imports from __future__ * Remove imports linters and suppression * Remove compatibility with python2
Start new colonies with some happiness
Stop the game after having winners
…d, which is set whenever its species is set from empty to not-empty.
Use new LastTurnColonized property for freeorion#2862 fix
This is no longer needed in Python3
Do not inherit python classes from object
…headless Don't install unneeded for headless build files
Fix missing relevant techs in ShipDesignAI
Rename ItemSpec class to UnlockableItem and move to separate TU files
Rename PartType class to ShipPart and move to separate TU files
Both the rendering and non-rendering tasks are executed unconditionally for all implementations of the EventPump.
…-invariance Boolify Condition invariants
…onditionsRedo Optimize EffectsGroup Activation and Scope Condition Evaluation
Use more GitHub issue template features
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…here New stats: 50% population Bad supply Bad industry Bad research But: adequate everywhere Move up in research tree
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Since races are more uniformly distributed in your branch, exobots become basically useless for some races. This changeset addresses it by allowing them to live everywhere but having -25% production and population. It makes them into viable poor man's alternative to natives and aliens for settling the unused space.