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@Voker57 Voker57 commented Aug 15, 2017

Since races are more uniformly distributed in your branch, exobots become basically useless for some races. This changeset addresses it by allowing them to live everywhere but having -25% production and population. It makes them into viable poor man's alternative to natives and aliens for settling the unused space.

swaqvalley and others added 30 commits April 15, 2020 20:23
* Remove imports from __future__
* Remove imports linters and suppression
* Remove compatibility with python2
Start new colonies with some happiness
…d, which is set whenever its species is set from empty to not-empty.
This is no longer needed in Python3
…headless

Don't install unneeded for headless build files
Fix missing relevant techs in ShipDesignAI
Rename ItemSpec class to UnlockableItem and move to separate TU files
Rename PartType class to ShipPart and move to separate TU files
Both the rendering and non-rendering tasks are executed unconditionally
for all implementations of the EventPump.
adrianbroher and others added 27 commits May 5, 2020 01:35
…-invariance

Boolify Condition invariants
…onditionsRedo

Optimize EffectsGroup Activation and Scope Condition Evaluation
@Voker57 Voker57 force-pushed the exobots-everywhere branch from 8bd4af7 to 0d3e2f3 Compare May 7, 2020 19:15
…here

New stats: 50% population
Bad supply
Bad industry
Bad research

But: adequate everywhere
Move up in research tree
@Voker57 Voker57 force-pushed the exobots-everywhere branch from 0d3e2f3 to 574cada Compare May 20, 2020 00:42
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10 participants