Aseprite scripts made with the intention to make Rain World modding easier.
Follow Aseprite Scripting's instruction to open the script data folder, extract the zip or drag the raw code files into the script folder. Reload the scripts either by using File > Script > Rescan Script Folder, pressing F5, or restarting Aseprite.
A script with the intention to help with creating palettes outside of the game, usage requires an unrendered screen and a palette file (default palette format is 32 x 16).
The generate data function stores an internal table of all of the pixel information about the render, in hopes to make the recoloring process smoother.
Binding the render allows the script to listen to palette updates, in order to rerender the image.
Removes the listener for the palette, but not the generated data.
Currently supports the following colors (and the respective rain variations):
- sky
- fog
- grime
- depth
- decal / soft props
- Water support (this is not built into the render, but a water level slider could be added)
- Shortcut previewing
- General creature previewing (not anything fancy, probably just a built in png)
- More accurate grime mask texturing