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Update SDK.
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Lyall committed Jun 18, 2024
1 parent ab3d287 commit c5ae438
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22 changes: 11 additions & 11 deletions SMTVFix.ini
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
[Intro Skip]
; Set to true to skip intro logos. You can also skip the opening movie.
Enabled = true
SkipMovie = false
SkipMovie = true

[Enable Console]
; Enables developer console.
Expand All @@ -12,15 +12,15 @@ Enabled = true

[Remove 60FPS Cap]
; Set to true to stop the framerate being set to 60FPS in menus.
Enabled = false
Enabled = true

[Adjust Player Camera]
; Set to true to adjust the "Standard" camera angle preset.
; Default: Distance = 580 | FOV = 60 | Height = 73
Enabled = false
Distance = 580
FOV = 60
Height = 73
Enabled = true
Distance = 600
FOV = 75
Height = 80

;;;;;;;;;; Ultrawide/Narrower Fixes ;;;;;;;;;;

Expand Down Expand Up @@ -49,22 +49,22 @@ Value = 100
; Set to true to enable TAA. This will also enable full resolution ambient occlusion.
; Enabling TAAU_Gen5 will result in better image quality, though at a performance cost.
Enabled = true
TAAU_Gen5 = false
TAAU_Gen5 = true

[Shadow Quality]
; Set to true to enable overriding shadow resolution.
; This overrides r.Shadow.MaxResolution and r.Shadow.MaxCSMResolution.
; Default: Resolution = 2048
Enabled = false
Enabled = true
Resolution = 4096

[Level of Detail]
; Set to true to override CVARs related to level of detail.
; You can safely increase these values to a max of 10 if you have the GPU/CPU headroom.
;Defaults: Foliage = 2 | ViewDistance = 3
Enabled = false
Foliage = 2
ViewDistance = 3
Enabled = true
Foliage = 5
ViewDistance = 5

[GTAO Ambient Occlusion]
; Set to true to enable GTAO ambient occlusion.
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