Software for understanding systems. I build simulation, infrastructure, and low-level systems software in Rust and TypeScript, with production work at NAV IT and a bias toward correctness, accessibility, and maintainability.
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| Project | Signal |
|---|---|
deadreckon |
Guidance and dead-reckoning simulation under imperfect state information. |
propagator |
Composable physical state propagation with numerical integration, forces, and environment modeling. |
oxidize |
Real-time voxel rendering performance study with chunked worlds and dynamic meshing. |
2d-heat-diffusion |
Interactive Rust heat-equation solver with steel-color visualization. |
yggdrasil |
no_std UEFI hobby OS that boots in QEMU. |
sandbox |
Small systems and simulation experiments. |
| Area | Tools |
|---|---|
| Simulation | Rust, numerical methods, RK4, physics modeling, state estimation |
| Systems | no_std, UEFI, QEMU, Linux/macOS, performance profiling |
| Product infrastructure | TypeScript, React, Kotlin/Ktor, Cloudflare, CI/CD, self-hosting |
More project notes live at notes.l3s.me, including Rust physics simulation, heat diffusion, self-hosted deployment, and from-scratch ML notes.



