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* Simplify key event handling * Refactor key event handling for improved readability * Refactor key event handling to reduce redundancy * add static_assert Co-authored-by: Mercury233 <[email protected]> --------- Co-authored-by: Mercury233 <[email protected]>
* Initialize member variables in FadingUnit struct * Initialize member variable in CGUITTGlyphPage * Initialize member variables in Game
* move Draw2DImageQuad * add SetImageButtonDrawing * fix Draw2DImageQuad signature both Irrlicht and ImageManager don't use const * rename linePattern * update DrawSelectionLine signature use u32 color directly to simplify calling * minor performance * dead code * cleanup mainGame arrow operator
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