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build: CelesteTAS v3.42.0, Studio v3.7.0
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- Feature: Unified project styling with .studioconfig.toml (See "Studio Config" wiki for more details)
- Feature: Allow targeting components in target queries with "EntityName:ComponentName.Member" (See "Info HUD" wiki for more details)
- Feature: Add Entity Tables to Custom Info (See "Info HUD" wiki for more details)
- Feature: Add "SelectCampaign,LevelSet,OptionalFileName" to automatically prepare a new save file with the specified options
- Feature: Allow pressing input while a TAS is fast-forwarding
- Feature: Auto-pause TAS when reaching end of draft
- Feature: Prevent frame-advancing into end of TAS while drafting
- Feature: Allow usage of target queries as values (example: "Set,Player.StateMachine.State,Player.StNormal"
- Feature: Add "Better Invincible" mode, which prevents desyncs caused by "Set,Invincible,true" (previously part of TAS Helper)
- Feature: Allow opening debug console while TAS is running (previously part of TAS Helper)
- Feature: Automatically hide unimportant triggers (previously part of TAS Helper)
- Feature: Automatically hide camera triggers while camera hitboxes are disabled (previously part of TAS Helper)
- Feature: Allow repeating hotkeys (such as frame-advance) by holding them down
- Feature: Show the Info HUD in the overworld
- Feature: Require "?forceAllowCodeExecution=true" query parameter to evaluate code in DebugRC requests
- Fix: Potential crash caused by auto-multilining comments
- Fix: Not being able to comment-out inputs by writing "#" before them
- Fix: Studio not rendering updates unless resized (Requires "WPFSkiaHack" config to be set to "true")
- Fix: Some issues with Studio auto-install
- Fix: Not escaping HTML content in DebugRC
- Fix: Auto-complete for Set/Invoke command
- Fix: Rare crash caused by rendering the editor mid-update
- Optimize: Rendering of In-Studio game info
- Remove: Celeste v1.3.1.2 legacy support
- Refactor: TAS playback
- Refactor: TAS document parsing
- Refactor: Set/Invoke/Assert command
- Refactor: Custom Info templating
- Refactor: Entity Watching
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psyGamer committed Jan 26, 2025
1 parent 5ffa479 commit 83fe2e7
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4 changes: 2 additions & 2 deletions CelesteTAS-EverestInterop/everest.yaml
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@@ -1,11 +1,11 @@
- Name: CelesteTAS
Version: 3.41.12
Version: 3.42.0
DLL: bin/CelesteTAS-EverestInterop.dll
Dependencies:
- Name: EverestCore
Version: 1.5105.0
OptionalDependencies:
- Name: SpeedrunTool
Version: 3.16.4
Version: 3.24.0
- Name: TASRecorder
Version: 1.6.0
2 changes: 1 addition & 1 deletion Studio/CelesteStudio/CelesteStudio.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>

<Version>3.6.2</Version>
<Version>3.7.0</Version>
</PropertyGroup>

<PropertyGroup Condition="($(RuntimeIdentifier) == '' and $([MSBuild]::IsOSPlatform('Linux'))) or $(RuntimeIdentifier.StartsWith('linux'))">
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