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build: CelesteTAS v3.42.0, Studio v3.7.0
- Feature: Unified project styling with .studioconfig.toml (See "Studio Config" wiki for more details) - Feature: Allow targeting components in target queries with "EntityName:ComponentName.Member" (See "Info HUD" wiki for more details) - Feature: Add Entity Tables to Custom Info (See "Info HUD" wiki for more details) - Feature: Add "SelectCampaign,LevelSet,OptionalFileName" to automatically prepare a new save file with the specified options - Feature: Allow pressing input while a TAS is fast-forwarding - Feature: Auto-pause TAS when reaching end of draft - Feature: Prevent frame-advancing into end of TAS while drafting - Feature: Allow usage of target queries as values (example: "Set,Player.StateMachine.State,Player.StNormal" - Feature: Add "Better Invincible" mode, which prevents desyncs caused by "Set,Invincible,true" (previously part of TAS Helper) - Feature: Allow opening debug console while TAS is running (previously part of TAS Helper) - Feature: Automatically hide unimportant triggers (previously part of TAS Helper) - Feature: Automatically hide camera triggers while camera hitboxes are disabled (previously part of TAS Helper) - Feature: Allow repeating hotkeys (such as frame-advance) by holding them down - Feature: Show the Info HUD in the overworld - Feature: Require "?forceAllowCodeExecution=true" query parameter to evaluate code in DebugRC requests - Fix: Potential crash caused by auto-multilining comments - Fix: Not being able to comment-out inputs by writing "#" before them - Fix: Studio not rendering updates unless resized (Requires "WPFSkiaHack" config to be set to "true") - Fix: Some issues with Studio auto-install - Fix: Not escaping HTML content in DebugRC - Fix: Auto-complete for Set/Invoke command - Fix: Rare crash caused by rendering the editor mid-update - Optimize: Rendering of In-Studio game info - Remove: Celeste v1.3.1.2 legacy support - Refactor: TAS playback - Refactor: TAS document parsing - Refactor: Set/Invoke/Assert command - Refactor: Custom Info templating - Refactor: Entity Watching
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