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Releases: LoadingStill/WebGSM

v0.7.5-alpha

01 Jan 20:56
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v0.7.5-alpha Pre-release
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Full Changelog: v0.7.4-alpha...v0.7.5-alpha

Changes

  1. Docker file remove build info
  2. Docker file uses github container repo

v0.7.4-alpha

31 Dec 05:33
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v0.7.4-alpha Pre-release
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Full Changelog: v0.7.3-alpha...v0.7.4-alpha

Changed

  1. Moved the downloads button to the sidebar.
  2. Removed the button from the body.

v0.7.3-alpha

31 Dec 05:28
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v0.7.3-alpha Pre-release
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Full Changelog: v0.7.2-alpha...v0.7.3-alpha

Changed

  1. Testing moving download button from home.html to sidebar and not in the body.

v0.7.2-alpha

31 Dec 05:25
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v0.7.2-alpha Pre-release
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Full Changelog: v0.7.1-alpha...v0.7.2-alpha

Changed

  1. Added submodule to games erver manager docker repo, the LinuxGSM docker containers
  2. cleaned the submodule up to only be the docker compose and the docker files.

To Come

  1. Start button on html fun either a docker file or docker compose file.
  2. Do I need to have a docker backend network for them to talk...?

v0.7.1-alpha

31 Dec 04:38
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v0.7.1-alpha Pre-release
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Full Changelog: v0.7.0-alpha...v0.7.1-alpha

Completed

  • basic clean up
  • ABC order for games
  • ABC order for images
  • docker-compose updates to download image and not use local docker file

This was just some QOL updates for development of this as I learn.

To Come

  • I am planing v.0.8.0-alpha out, I want a solid understanding before I implement as I will need to do this for dozens of pages in the end, so I am wanting something modular.

v0.7.0-alpha

30 Dec 01:05
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v0.7.0-alpha Pre-release
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Full Changelog: v0.6.0-alpha...v0.7.0-alpha

Changed

  • Images now only stream in once and are downloaded to the docker container.
  • Game html pages use the same downloaded image.
  • Game html pages template format updated to use downloaded images.
  • Games that were cleaned up, images sorted, and retuned to a state they can load the HTML page
  1. Minecraft
  2. Amra3
  3. Eco
  4. CS2
  5. Don't Starve Together
  6. Factorio

These games do not yet do anything past the HTML page, but my next task is to implement buttons in WebGSM that install those docker containers to get them up and working. This will take a bit as I am struggling to get mount points set up. I can set up a mount point in docker-compose, but I am not currently able to make it work. But this is my next step as I want use https://github.com/GameServerManagers/docker-gameserver/tree/main/docker-compose already made docker-compose files to speed up progress.

Next Steps

  • v0.8.0-alpha -> Install button -> starts a docker compose file and runs a new docker container
  • v0.9.0-alpha -> Start Button -> Starts that container
  • v0.10.0-alpha -> Stop Button -> Stops that container
  • v0.11.0-alpha -> take v0.8-alpha - v0.10-alpha and make them less manual

v0.6.0-alpha

29 Dec 22:56
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v0.6.0-alpha Pre-release
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Full Changelog: v0.5.0-alpha...v0.6.0-alpha

Added

  • delay refresh of browser tab when clicked to download images
  • install docker.io onto docker image to run docker commands from it

To Come

  • run docker container from webgsm docker container
  • add more game tabs

v0.5.0-alpha

29 Dec 20:00
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v0.5.0-alpha Pre-release
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Full Changelog: v0.4.0-alpha...v0.5.0-alpha

Added

  • image download, no more streaming
  • added version tags to docker container made by ghcr.io action

To come

  • proper start support for the system - currently I run with docker file, but I want to use docker-compose for those who want to do that.

v0.4.0-alpha

29 Dec 18:07
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v0.4.0-alpha Pre-release
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Full Changelog: v0.3.5-alpha...v0.4.0-alpha

Added docker compose file to start making images local with a mount into docker container

v0.3.5-alpha

29 Dec 17:29
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v0.3.5-alpha Pre-release
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