-
Notifications
You must be signed in to change notification settings - Fork 25
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Track the platform scores were achieved on (#325)
Closes #241 # Why The main reason we'd want to do this is not only is it a cool metric to track, but also the fact that we support both PS3 and RPCS3, and naturally RPCS3 can be more susceptible to gameplay glitches depending on your settings. I just think it's better to distinguish the two in some way. Eventually down the line, we'll also be able to track PPSSPP or Vita3K when those two games achieve networking support in LBP for the same reasons. # How We simply add a new property onto `GameSubmittedScore` that contains the platform. Then, we use a best-effort migration that tries to match each game to the most relevant platform. For the mainline games, this will be PS3, LBP Vita is Vita, and LBP PSP is PSP. We obviously can't go back in time and tell if a particular score was done on RPCS3 so we just assume PS3 for now since that seems to be the more popular choice anyways. We also expose the game version and platform the score was performed on to the API.
- Loading branch information
Showing
7 changed files
with
47 additions
and
11 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters