chore(deps): update dependency kinsondigital.velaptor to 1.0.0-preview.44#63
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chore(deps): update dependency kinsondigital.velaptor to 1.0.0-preview.44#63renovate[bot] wants to merge 1 commit intopreviewfrom
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…w.44 | datasource | package | from | to | | ---------- | ---------------------- | ---------------- | ---------------- | | nuget | KinsonDigital.Velaptor | 1.0.0-preview.37 | 1.0.0-preview.44 |
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This PR contains the following updates:
1.0.0-preview.37→1.0.0-preview.44Release Notes
KinsonDigital/Velaptor (KinsonDigital.Velaptor)
v1.0.0-preview.44: 🚀Production Release - v1.0.0.preview-44Velaptor Preview Release Notes - v1.0.0-preview.44
Quick Reminder
As with all software, there is always a chance for issues and bugs, especially for preview releases, so your input is greatly appreciated. 🙏🏼
Enhancement
Breaking Changes 🧨
IAudiointerface does not inherit fromIDisposableanymore.Audio.Dispose()method has been removed from theAudioclass.ContentManager.Unload<T>()method.ContentLoaderFactoryclass has been removed.ContentManagerclass.Sizeproperty setter of theFontclass has been removed.ContentManagermethods:ContentManager.Load<T>().ContentManager.LoadFont()method.Styleproperty setter of theFontclass has been removed.ContentManagermethods:ContentManager.LoadFont()method.Font.MaxCacheSizeclass andIFont.MaxCacheSizeinterface property names toMaxMeasureCacheSize.Font.CurrentCacheSizeclass andIFont.CurrentCacheSizeinterface property names toCurrentMeasureCacheSize.ILoader<T>interface has been removed.ContentManagerclass.IItemCache<T, T>interface.ILoader<IFont>.Load(string fontName, uint size)ILoader<IAtlasData>.Load(string atlasPathOrName)ILoader<IAudio>.Load(string audioPathOrName, AudioBuffer bufferType)ILoader<ITexture>.Load(string texturePathOrName)ILoader<ITexture>.Unload(ITexture? texture)ILoader<IFont>.Unload(IFont? font)ILoader<IAudio>.Unload(IAudio? audio)ILoader<IAtlasData>.Unload(IAtlasData? atlas)WidthandHeightproperties from theIAtlasDatainterface andAtlasDataclass.Textureproperty of theIAtlasDatainterface and/orAtlasDataclass instead.PathResolverFactoryclass has been changed from static to non-static.IPathResolverFactorythat is used by thePathResolverFactoryclass.Dependency Updates 📦
v1.0.0-preview.43: 🚀Production Release - v1.0.0-preview.43Velaptor Preview Release Notes - v1.0.0-preview.43
Quick Reminder
As with all software, there is always a chance for issues and bugs, especially for preview releases, so your input is greatly appreciated. 🙏🏼
CICD
Project-Config
Dependency Updates 📦
v1.0.0-preview.42: 🚀Production Release - v1.0.0-preview.42Velaptor Preview Release Notes - v1.0.0-preview.42
Quick Reminder
As with all software, there is always a chance for issues and bugs, especially for preview releases, so your input is greatly appreciated. 🙏🏼
Enhancement
Project Config
Performance 🏎️
Tech-Debt
Dependency Updates 📦
v1.0.0-preview.41: 🚀Preview Release - v1.0.0-preview.41Velaptor Preview Release Notes - v1.0.0-preview.41
Quick Reminder
As with all software, there is always a chance for issues and bugs, especially for preview releases, so your input is greatly appreciated. 🙏🏼
Bug Fixes 🐛
Dependency Updates 📦
Performance 🏎️
Tech Debt 💳
CICD ⚙️
v1.0.0-preview.40: 🚀Preview Release - v1.0.0-preview.40Velaptor Preview Release Notes - v1.0.0-preview.40
Quick Reminder
As with all software, there is always a chance for issues and bugs, especially for preview releases, so your input is greatly appreciated. 🙏🏼
New Features ✨
IContentPathResolverwhen creating content loaders using theContentLoaderFactory.Dependency Updates 📦
Other 🪧
v1.0.0-preview.39: 🚀Preview Release - v1.0.0-preview.39Velaptor Preview Release Notes - v1.0.0-preview.39
Quick Reminder
As with all software, there is always a chance for issues and bugs, especially for preview releases, so your input is greatly appreciated. 🙏🏼
Dependency Updates 📦
Other 🪧
v1.0.0-preview.38: 🚀Preview Release - v1.0.0-preview.38Velaptor Preview Release Notes - v1.0.0-preview.38
Quick Reminder
As with all software, there is always a chance for issues and bugs, especially for preview releases, so your input is greatly appreciated. 🙏🏼
New Features ✨
ITextureRenderer.void Render(ITexture texture, int x, int y, float angle, float size, int layer = 0);void Render(ITexture texture, Vector2 pos, float angle, float size, int layer = 0);void Render(ITexture texture, int x, int y, float angle, float size, Color color, int layer = 0);void Render(ITexture texture, Vector2 pos, float angle, float size, Color color, int layer = 0);void Render(IAtlasData atlas, string subTextureName, Vector2 pos, int frameNumber, int layer = 0);void Render(IAtlasData atlas, string subTextureName, Vector2 pos, Color color, int frameNumber, int layer = 0);void Render(IAtlasData atlas, string subTextureName, Vector2 pos, float angle, int frameNumber, int layer = 0);void Render(IAtlasData atlas, string subTextureName, Vector2 pos, float angle, float size, int frameNumber, int layer = 0);void Render(IAtlasData atlas, string subTextureName, Vector2 pos, float angle, Color color, int frameNumber, int layer = 0);void Render(IAtlasData atlas, string subTextureName, Vector2 pos, float angle, float size, Color color, int frameNumber, int layer = 0);void Render(IAtlasData atlas, string subTextureName, Vector2 pos, float angle, float size, Color color, RenderEffects effects, int frameNumber = 0, int layer = 0);Contains(Vector2)to theCircleShapestruct.CurrentSceneIndexto theISceneManagerinterfaceUsesNavigationWrappingto theISceneManagerinterfaceEnhancements 💎
RectShapedefault behavior to avoid confusion.Bug Fixes 🐛
Breaking Changes 🧨
SceneAlreadyExistsExceptionfrom theVelaptor.Exceptionsnamespace to theVelaptor.Scene.ExceptionsnamespaceCornerRadiusstruct fromCornerRadius(float topLeft, float bottomLeft, float bottomRight, float topRight)toCornerRadius(float topLeft, float topRight, float bottomRight, float bottomLeft). This is a change from counterclockwise order to clockwise order.RectShape.CornerRadiusproperty to have a value of 0 for all corners.Dependency Updates 📦
Other 🪧
Configuration
📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR is behind base branch, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
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