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* UV seam fixed on flange near base, and all textures adjusted to match. * anistropyStrength set to 1. * anisotropyRotation set to zero, and erroneous array brackets removed. * KHR_texture_basisu added to extensionsRequired for the KTX2 variant. * Material and mesh names capitalized. * Screenshots created with glTF Sample Viewer, which recently added anisotropy support. * SBSAR graph supplied for normalizing anisotropy textures. * Readme updated and expanded.
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