Add cursor style progress reporting to glTF import/export#2705
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Clonephaze wants to merge 1 commit into
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Add cursor style progress reporting to glTF import/export#2705Clonephaze wants to merge 1 commit into
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Show progress during long-running glTF import and export operations by using bpy.context.window_manager.progress_begin/update/end. The exporter now begins a progress bar, updates at key stages (pre-export, gather, buffer/image finalize, post-export, write) and ensures progress_end in a finally block. __export signature was changed to accept wm, and BlenderScene.create now accepts an optional wm so import flow can update progress as well; BlenderGlTF._create wraps the import steps with progress updates. This improves user feedback during lengthy IO and keeps original functionality intact.
Clonephaze
marked this pull request as draft
May 30, 2026 02:21
Clonephaze
marked this pull request as ready for review
May 30, 2026 03:15
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Show progress during long-running glTF import and export operations using Blender's cursor-based progress indicator (
bpy.context.window_manager.progress_begin/update/end), which animates the user's cursor to signal activity.Exporter (
export.py):progress_begin/endwraps the fullsave()pipeline in atry/finally__export()signature updated to acceptwmfor mid-function updatesImporter (
blender_gltf.py,scene.py):progress_begin/endwraps_create()in atry/finallyBlenderScene.create()accepts an optionalwm=Noneparameter so import flow can update at the three main sub-stages:compute_vnodes,create_vnode(object/mesh/material creation), andcreate_animationswm=Nonekeeps the signature backward-compatible for any external callers