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1 change: 1 addition & 0 deletions 1.5/Languages/English/Keyed/Gameplay.xml
Original file line number Diff line number Diff line change
Expand Up @@ -400,6 +400,7 @@
<SoS.ExpelSuperheatedAirDesc>Use this vent to expel superheated air from the room. The process will damage your ship's life-support system(s) based on the size of the room, split evenly between systems (currently {0} each).\n\nAny non-EVA-capable pawns in the room will suffer explosive decompression!</SoS.ExpelSuperheatedAirDesc>
<SoS.AirNotSuperheated>Air is not superheated</SoS.AirNotSuperheated>
<SoS.NoLifeSupport>No active life support</SoS.NoLifeSupport>
<SoS.HeatDepletionLevel>Depletion level: {0}</SoS.HeatDepletionLevel>
<SoS.BreakCloakAtHeat>Break cloak at depletion level</SoS.BreakCloakAtHeat>
<SoS.BreakCloakAtHeatDesc>When the ship's coolant depletion reaches this percentage, disable cloaking device(s) so that it can recover.</SoS.BreakCloakAtHeatDesc>
<SoS.CloakBrokenAtHeat>Cloaking devices deactivated due to coolant depletion!</SoS.CloakBrokenAtHeat>
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4 changes: 4 additions & 0 deletions Source/1.5/Building/Building_ShipCloakingDevice.cs
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,10 @@ public override string GetInspectString()
{
stringBuilder.AppendLine(inspectString);
}
if (heatComp.myNet != null)
{
stringBuilder.AppendLine(TranslatorFormattedStringExtensions.Translate("SoS.HeatDepletionLevel", (heatComp.myNet.DepletionRatio).ToString("P0")));
}
if (active)
{
stringBuilder.AppendLine("Active");//TranslatorFormattedStringExtensions.Translate(
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