Third-year computer science student at Technikum Łączności in Kraków. I enojoy making projects that push me to solve challenging problems, ranging from game engines and simulations to web apps and AI experiments. My work here reflects my drive to explore new ideas and turn them into tangible results.
| Language / Tech | Proficiency |
|---|---|
| ⭐⭐⭐⭐⭐ | |
| ⭐⭐⭐⭐⭐ | |
| ⭐⭐⭐⭐⭐ | |
| ⭐⭐⭐⭐⬛ | |
| ⭐⭐⭐⭐⬛ | |
| ⭐⭐⭐⬛⬛ | |
| ⭐⭐⭐⬛⬛ | |
| ⭐⭐⭐⬛⬛ | |
| ⭐⭐⭐⬛⬛ | |
| ⭐⭐⭐⬛⬛ | |
| ⭐⭐⭐⬛⬛ |
- ⭐⭐⭐⭐⭐ = I can build almost anything with this (very confident)
- ⭐⭐⭐⭐⬛ = I can handle most projects with little trouble (comfortable)
- ⭐⭐⭐⬛⬛ = I can get things done, but I need to look things up often (familiar)
Team-based project competition where I developed a 3D racing game using a custom Vulkan rendering engine. Implemented physics simulations, gameplay mechanics and procedural level generation. Focused on integrating graphics and physics efficiently while collaborating closely with teammates.
As a part of MSC 2024/25, a tool for converting MagicaVoxel models into a format compatible with our Vulkan engine. Handles model parsing, formats colors, and optimizes voxel data for 3D rendering pipelines.
A 3D flight simulator, where I built the entire rendering engine from scratch using only the 2D Canvas API, with no external libraries. Includes procedurally generated low-poly terrain and an infinite world to explore, showcasing custom 3D math, graphics, and real-time simulation skills.


