Skip to content

Developed a scene based opengl renderer, merging all the bits and pieces into one project.

Notifications You must be signed in to change notification settings

JayNakum/HappyFace

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

25 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

A Scene Based OpenGL Renderer(sort of) written in C++. It implements every concept that I have been learning. It's primarily a playground for me to try to implement different graphics programming techniques. I will keep adding new features to this framework as I will learn new topics in future. Eventually, the plan is to create a "scene-based" engine, where you can load up some model(s), add some fancy lights, and virtually explore it.

Screenshots

Lighting
lighting
Model Loading
model loading

Features

  • Model Loading
  • Light Loading (to be pushed)
  • Skybox (todo)

Getting Started

The project comes with a visual studio solution, just open it and you are good to go!
To simply use the renderer, you only have to #include "happyface.h". An example is already in the repository, TestApp.cpp.

Developed by Jay Nakum

About

Developed a scene based opengl renderer, merging all the bits and pieces into one project.

Topics

Resources

Stars

Watchers

Forks