An arcade game project inspired by "Frogger" (1981) written in pure JS using HTML canvas & CSS.
- This is a simple clone of "Frogger" game originally made by Konami in 1981. It was written in pure JavaScript with a little help of HTML5 and CSS code. It uses HTML canvas for drawing graphics and JS code for mechanics.
- The project presents my programming skills how I do write code taking care of several optimisations.
- The player controls the frog which must reach the top of the screen crossing the road and the river.
- Win condition: the player reached the top of the screen.
- Lose condition: the player lost all lives.
- HTML5 for displaying the game window using canvas,
- CSS for adjusting the game window,
- JavaScript for programming,
- Visual Studio Code IDE for writing code,
- GIMP & Paint.NET for making graphics,
- FamiStudio for making music & sound effects.
- 2 scenes,
- 8 sound effects,
- 5 types of vehicles,
- 2 types of entities on water,
- Saveable the player & high scores,
- Resizable game window by the given scale,
- A fly spawning in one of available destination positions,
- Adjustable size of the field which was split into areas (frog locations, water, walkways & street),
A starting scene with the option to start a new game.
A scene wherein the game is played.
- Enter - Starting the game,
- W / S / A / D - Moving the frog (you can press and hold).
COMPLETED
The project is complete and ready to play.
This project was made entirely by Stanisław "Jason" Popowski.