This project extracts all of Junkbot's source code and assets for preservation purposes. Previously, it was all buried within a 20+ year old Adobe Director project.
Note that the .ls files are written in "Lingo" (Adobe Director), not "LINGO" (mathematical modelling), or "LiveScript" (JS).
The /files/ directory contains all extracted scripts (.ls), images (.bmp), sounds (.wav / .mp3), Flash animations (.swf), and text (.txt).
To try and keep a bit of structure, scripts are organised according to their "cast" (group) in the original project (e.g. editor, or sound), and with their script type (cast_ / behavior_ / movie_ / parent_) as a prefix.
A few interesting areas to highlight:
- All game sounds / music:
/files/sound/ - All level data:
/files/levels/ - All bricks:
/files/legoparts/ - Secret in-dev names of levels:
/files/catalog/catalog text.txt - Animation components:
/files/dynamic/, filenames constructed bybehaviour_legoparts manager.ls.
And a few asset bugs:
- One of the walking animations has a mysterious pink thing (
1.bmp) in the top left. - Some assets (e.g.
MINIFIG_walk_l_10_s1&MINIFIG_walk_l_1_s1) have a single coloured pixel in the bottom left corner.
And just some assets I like:
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The /reference/ directory contains a few useful files:
director_reference.pdf: Adobe's official 1,426 page guide to Director programming (in Lingo). Whilst this is useful for specific function definitions, Lingo itself is pretty readable if you know other languages.junkbot2_13g_asp.dcr: The original Junkbot game, taken from an Archive.org backup.junkbot2_13g_asp.dir: The.dcrfile decompiled (guide).
Some sound files were originally .SWA, which can't easily be played. Luckily, this format is just .MP3 with extra data, so renaming to .MP3 made them playable. Thanks, "hp3" from 2004!
A few bitmaps were exported with a bit depth of 1 (e.g. black and white). These didn't work properly on modern OS, so have been converted to a bit depth of 8.
The affected files are the 9 "cursor" files inside Internal.
- AntRenamer for bulk filename / extension changing.
- n0samu's DirectorCastRipper for asset extraction (although I did most of it manually).
- If you're using VSCode, I recommend Mark Hughes' "Lingo Syntax Highlighting" extension.
- 1j01's HTML5 rewrite.



