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Releases: JadeOfMaar/SterlingSystems

Release 0.5.2

19 Nov 07:45
3729b82

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Changes

  • Updated Sterling Engines:
    • Revised the formulas and heat curves in the System Heat patches.
  • Updated Sterling Tankage:
    • Applied missing/needed values for gas tank types. Aligned with expectations of Procedural Parts gas tank. re: #33
  • Updated Sterling Thermals:
    • Improved DRE config for super heavy shield. #34
    • Changed Triangle board radiators to show angles in their variant titles.
  • Updated Sterling ThermalsPower:
    • Changed Pebble Bed Reactors to dump excess on ThermalPower.
  • Updated Sterling Utilities:
    • Added EnrU capacity and NFE modules to Fissile Foundries.
  • Updated Sterling UtilitiesConstruction:
    • Added missing buff to crash tolerance of pads and runways: 15 --> 150 m/s.
    • Added Omniconverter recipes for Thermal Ironwork (EL MetalOre refining) and Thermal Remelter (EL ScrapMetal recycling).
    • Changed byproduct resources in Omniconverter recipes to gas form.
    • Gave non-default internal names to spawner pads (for the in-flight EL window).
  • Updated Sterling World Power:
    • Added heatsink (System Heat volume) upgrade to Gulf Stream TCS.
    • Slowed fan spin animation in Gulf Stream TCS.
    • Made Gulf Stream TCS into resource converters that produce negative heat for System Heat. System Heat Radiator module does not respect resource deprived status, allowing for air-breathing in vacuum.

Fixes

  • Updated Sterling Electrics:
    • Fixed Real Battery patch. It now needs to provide the System Heat module for itself. (Confirmed with Real Battery v2.2, not v2.3)
  • Updated Sterling Engines:
    • Fixed antimatter and fusion engines no longer receiving System Heat modules. Erroneously needed RR Nuclear Family to not be installed.
  • Updated Sterling Thermals:
    • Added Tweakscale for rollout radiators.
    • Added legacy heat animation to boards and roll-out radiators for non-System Heat players.
    • Added radiator boards to Simple Repaint blacklist.
    • Fixed Triangle board radiator offering 96 MW where it should offer 9.6 MW.

Release 0.5.1.5

29 Sep 19:50

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Release 0.5.1.5 Pre-release
Pre-release

v 0.5.2 pre

Changes

  • Updated Sterling Engines:
    • Revised the formulas and heat curves in the System Heat patches.
  • Updated Sterling Thermals:
    • Triangle board radiators show angles in their variant titles.
  • Updated Sterling ThermalsPower:
    • Changed Pebble Bed Reactors to dump excess on ThermalPower.
  • Updated Sterling World Power:
    • Added heatsink (System Heat volume) upgrade to Gulf Stream TCS.
    • Slowed fan spin animation in Gulf Stream TCS.
    • Made Gulf Stream TCS into resource converters that produce negative heat for System Heat. System Heat Radiator module does not respect resource deprived status, allowing for air-breathing in vacuum.

Fixes

  • Updated Sterling Engines:
    • Fixed antimatter and fusion engines no longer receiving System Heat modules. Erroneously needed RR Nuclear Family to not be installed.
  • Updated Sterling Thermals:
    • Added Tweakscale for rollout radiators.
    • Added legacy heat animation to boards and roll-out radiators for non-System Heat players.
    • Added radiator boards to Simple Repaint blacklist.
    • Fixed triangle board option providing 10x the power it should.

Release 0.5.1.1

25 Sep 21:26

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Release 0.5.1.1 Pre-release
Pre-release

v 0.5.2 pre

Changes

  • Updated Sterling Engines:
    • Revised the formulas and heat curves in the System Heat patches.
  • Updated Sterling Thermals:
    • Triangle board radiators show angles in their variant titles.
  • Updated Sterling ThermalsPower:
    • Changed Pebble Bed Reactors to dump excess on ThermalPower.
  • Updated Sterling World Power:
    • Added heatsink (System Heat volume) upgrade to Gulf Stream TCS.
    • Slowed fan spin animation in Gulf Stream TCS.
    • Made Gulf Stream TCS into resource converters that produce negative heat for System Heat. System Heat Radiator module does not respect resource deprived status, allowing for air-breathing in vacuum.

Fixes

  • Updated Sterling Engines:
    • Fixed antimatter and fusion engines no longer receiving System Heat modules. Erroneously needed RR Nuclear Family to not be installed.
  • Updated Sterling Thermals:
    • Added Tweakscale for rollout radiators.
    • Added legacy heat animation to boards and roll-out radiators for non-System Heat players.
    • Added radiator boards to Simple Repaint blacklist.
    • Fixed triangle board option providing 10x the power it should.

Release 0.5.1

20 Aug 20:55
36e995c

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imgur

Additions

  • Updated Sterling Electrics:
    • Added flat height variants to batteries.
  • Updated Sterling Thermals:
    • Added Graphene boards.

Changes

  • Updated Sterling Kerbalism:
    • Added RTG module to SubCritial Multiplier.
    • Added RTG module (as BVG) to Betavoltaics. Half-life value set as 200 years but Kerbalism counts that under "perpetual."
  • Updated Sterling ThermalsPower:
    • Slightly reduced shutdown temperature of Pebble Bed Reactors.

Fixes

  • Updated Sterling Kerbalism:
    • Added CRP detection to fuel cell patch. This and Addresses invalid resource problems in case of installs of Simplex Kerbalism.
    • Fixes to refinery mode 1. This mode is supposed to used switched SystemHeatConverterKerbalism modules.
    • Fixed Molten Metal Foundries now receiving recipe modules.
  • Updated Sterling Tankage:
    • Removed obsolete patch which affected added cost and mass in height selectors.
  • Updated Sterling World Power:
    • Changed Gulf Stream radiators and the windmills to use IntakeAir by default and detect CRP to use IntakeAtm.
    • Hopefully fixed heat emissive controller on Gulf Stream radiators.

Release 0.5.0

19 Jul 22:27
b490f79

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imgur

Note

Cumulative update containing beta releases 0.4.11 to 0.4.14 and what would have been 0.4.15.

Additions

  • Added Kerbal Health compatibility.
  • Added Sterling Kerbalism: Collection of Kerbalism specific things previously released with Rational Resources.
  • Updated Sterling Electrics:
    • Added 0.625m Betavoltaics and Real Battery configs for them.
  • Updated Sterling Core:
    • Added Alternate Resource Panel icons for nuclear resources.
  • Updated Sterling Tankage:
    • Added Tritium configs for hazard tankage.
  • Updated Sterling Thermals:
    • Added wrapper heatshields for stock Mk2 and Mk3 adapters.
    • Added preheaters.
    • Added roll-out array radiators.
  • Updated Sterling ThermalsPower:
    • Added Tritium configs for molten salt reactors.
  • Updated Sterling UtilitiesConstruction:
    • Added inline construction pads to complement the printeries.
  • Updated Sterling World Power:
    • Added solar panel type 2 and windmill type 2.
    • Added tune-able wide radiator based on solar panel type 2.

Changes

  • Updated All:
    • Added missing tags to the great majority of parts.
  • Updated Sterling Core:
    • All associated part upgrade and localization changes.
    • Adjusted unit costs of Fissile Fuel and Fissile Pebbles.
  • Updated Sterling Engines:
    • Added/Fixed missing defaults for nuclear engines' propellants when Rational Resources Nuclear Family not installed.
    • Added tail toggle for "Tiny" CCGC.
    • Removed Nuclear Family implementation.
  • Updated Sterling Electrics:
    • Updated CTT locations of fission reactors.
    • Added fuel cell B9 option colors.
    • Added Real Battery compatibility. (Parts become 20x massive when this installed.)
    • Updated costs and tech tree placement according to (and without) Real Battery.
    • Resurfaced batteries, fuel cells and nukes (SCM, KRUSTY).
  • Updated Sterling Kerbalism:
    • Added mode select and System Heat involved modules mode for refineries and printeries.
    • Added System Heat involved modules mode for metal fuel cells. Module switching is WIP and weird right now but still playable.
    • Gathered all Kerbalism configs here.
    • Removed Minerals Splitter and ExoticMinerals Splitter recipe. Put those in Rational Resources Kerbalism.
  • Updated Sterling Tankage:
    • Added MaterialKits and SpecializedParts.
    • Added options for Beryllium and LqdFluorine. Both are very hazardous so check the black tanks for them.
    • Added System Heat Boiloff compatibility. Instead of asking for ElectricCharge, cryotanks ask for their own loop.
  • Updated Sterling Thermals:
    • Made inline heatsinks ThermalPower non-empty by default.
    • Made inline heatsinks lower mass and have 1/25 original ThermalPower capacity.
    • Made inline heatsinks upgrade-able, adding more mass, loop volume and ThermalPower capacity.
    • Rebalanced wrapper radiators. (Still botched, after another inspection.) Cryo radiators are lower mass and capacity. Metal radiators are higher mass and capacity. Graphene radiators mostly gain but somewhat also lose.
    • Retxtured wrapper graphene radiators.
    • ThermalPower gauge on heatsinks now animates if System Heat installed.
    • Updated CTT locations of heat sinks.
    • Updated title convention on wrapper radiators.
  • Updated Sterling ThermalsPower:
    • Added nicknames to MSRs and PBRs.
    • Resurfaced all fission reactors.
    • Increased Fissile Pebbles consumption rate. (It was too efficient.)
    • Minor adjustment (number rounding) to ThermalPower outputs of MSRs and PBRs.
    • Updated CTT locations of fission reactors.
  • Updated Sterling Utilities:
    • Resurfaced circular refineries.
  • Updated Sterling UtilitiesConstruction:
    • Added heat emissive to the field parts.
    • Added missing ElectricCharge in 25m pad and Construction Field.
    • Blacklisted ElectricCharge from Omnistorage in case of Real Battery installs.
    • Enabled Omnistorage for 25m pad.
    • Resurfaced circular printeries and the field parts.
  • Updated World Power:
    • Added toggle for Underground meshes.
    • Resurfaced.
    • Updated windmills to be deployable always-on converters when Planetside Exploration Tech not installed.

Fixes

  • Updated Sterling Electrics:
    • Added missing skinMaxTemp keys to parts and B9 upgrades. Wrapper solar panels had edge cases of (skin) heat tolerance dipping back to 1200K.
  • Updated Sterling Engines:
    • Fixed Antimatter propellant ratio in 10m BCAM.
    • Fixed basic CRP config to not run when Classic Stock Resources (CSR) installed.
    • Added parallel CSR config.
  • Updated Sterling Kerbalism:
    • Fixed missing detections for System Heat radiators.
    • Fixed big config error with solar panel fixer. Not sure if it helps anything, though.
  • Updated Sterling Tankage:
    • Make Ore option always appear.
    • Fixed CRP detection fatal issue.
    • Fixed typo in FFT antimatter containment cost logic.
  • Updated Sterling Thermals:
    • Partial fix to super heavy shield losing heat tolerance when Ablator empty (for Deadly Reentry).
  • Updated Sterling ThermalsPower:
    • Stopped fission reactors from eating national budgets.
  • Updated Sterling Utilities:
    • Fixed EL module injection patch to only affect Molten Metal Foundry.
  • Updated Sterling UtilitiesConstruction:
    • Fixed missing { which may have crippled the spawners with Sandcastle.
    • Updated WBI Sandcastle module names per Sandcastle 1.3.0 release.
  • Updated World Power:
    • Fixed Solar PV panel whole part material changed when selecting concentrator variant.
    • Fixed solar furnace config pointing to solar PV type 2's model, and other issues therein.

Release 0.4.14

25 Jun 16:53
e5e9bdc

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Release 0.4.14 Pre-release
Pre-release

Additions

  • Updated Sterling Electrics:
    • Added Betavoltaics Real Battery configs.
  • Updated Sterling UtilitiesConstruction:
    • Added inline construction pads to complement the printeries.
  • Updated Sterling Thermals:
    • Added roll-out array radiators.
  • Updated Sterling ThermalsPower:
    • Added Tritium configs for molten salt reactors and hazard tankage.

Changes

  • Updated Sterling Kerbalism:
    • Added mode select and System Heat involved modules mode for refineries and printeries.
    • Added System Heat involved modules mode for metal fuel cells. Module switching is WIP and weird right now but still playable.
  • Updated Sterling Thermals:
    • Retxtured wrapper graphene radiators.
    • Updated title convention on wrapper radiators.
  • Updated Sterling Utilities:
    • Resurfaced circular refineries.
  • Updated Sterling UtilitiesConstruction:
    • Added heat emissive and spawn heading decal to the field parts.
    • Resurfaced circular printeries and the field parts.

Fixes

  • Updated Sterling Kerbalism:
    • Fixed missing detections for System Heat radiators.
    • Fixed big config error with solar panel fixer. Not sure if it helps anything, though.
  • Updated Sterling Thermals:
    • Partial fix to super heavy shield losing heat tolerance when Ablator empty (for Deadly Reentry).

Sterling Systems 0.4.13

31 May 23:07
9b73929

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Pre-release

Additions

  • Updated Sterling Thermals:
    • Added preheaters.
    • Made heatsinks ThermalPower non-empty by default.

Changes

  • Updated Sterling Core:
    • Increased unit cost of Fissile Pebbles.
  • Updated Sterling Engines:
    • Added/Fixed missing defaults for nuclear engines' propellants when Rational Resources Nuclear Family not installed.
  • Updated Sterling Electrics:
    • Added Real Battery compatibility. (Parts become 20x massive when this installed.)
    • Updated costs and tech tree placement according to (and without) Real Battery.
    • Resurfaced batteries, fuel cells and nukes (SCM, KRUSTY).
  • Updated Sterling Kerbalism:
    • Gathered all Kerbalism configs here.
    • Removed Minerals Splitter and ExoticMinerals Splitter recipe. Put those in Rational Resources Kerbalism.
  • Updated Sterling Tankage:
    • Added MaterialKits and SpecializedParts.
  • Updated Sterling ThermalsPower:
    • Resurfaced fission reactors.
    • Increased Fissile Pebbles consumption rate. (It was too efficient.)
  • Updated Sterling Thermals:
    • ThermalPower gauge on heatsinks now animates if System Heat installed.

Sterling Systems 0.4.12

07 May 21:51
f888ff5

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Pre-release

Additions

  • Added Kerbal Health compatibility.
  • Updated Sterling Electrics:
    • Added 0.625m Betavoltaics.
  • Updated Sterling Core:
    • Added Alternate Resource Panel icons for nuclear resources.

Changes

  • Updated Sterling Electrics:
    • Added fuel cell B9 opion colors.
  • Updated Sterling Tankage:
    • Added options for Beryllium and LqdFluorine. Both are very hazardous so check the black tanks for them.
    • Added System Heat Boiloff compatibility. Instead of asking for ElectricCharge, cryotanks ask for their own loop.
  • Updated Sterling Thermals:
    • Rebalanced wrapper radiators. Cryo radiators are lower mass and capacity. Metal radiators are higher mass and capacity. Graphene radiators mostly gain but somewhat also lose.
  • Updated World Power:
    • Resurfaced.

Fixes

  • Updated World Power:
    • Fixed solar furnace config pointing to solar PV type 2's model, and other issues therein.

Sterling Systems 0.4.11

21 Apr 21:13

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Pre-release

Additions

  • Added Sterling Kerbalism: Collection of Kerbalism specific things previously released with Rational Resources.
  • Updated Sterling Thermals:
    • Added wrapper heatshields for stock Mk2 and Mk3 adapters.
  • Updated Sterling World Power:
    • Added solar panel type 2 and windmill type 2.
    • Added tune-able wide radiator based on solar panel type 2.
    • Added Resurfaced for these. (Actually this isn't working. Will figure out later.)
    • Updated windmills to be deployable always-on converters when Planetside Exploration Tech not installed.

Changes

  • Updated Sterling Agency:
    • All associated part upgrade and localization changes.
  • Updated Sterling Electrics, Thermals, Thermals Power:
    • Updated CTT locations of fission reactors and heat sinks.
  • Updated Sterling Engines:
    • ⚠️ Removed Nuclear Family implementation. Seeking to test the waters with Ignition.
  • Updated Sterling Thermals:
    • Made inline heatsinks upgrade-able, adding more mass, loop volume and ThermalPower capacity.
    • Made inline heatsinks lower mass and have 1/25 original ThermalPower capacity.
  • Updated World Power:
    • Added toggle for Underground meshes.

Fixes

  • Updated Sterling Electric:
    • Added missing skinMaxTemp keys to parts and B9 upgrades. Wrapper solar panels had edge cases of (skin) heat tolerance dipping back to 1200K.
  • Updated Sterling Engines:
    • Fixed Antimatter propellant ratio in 10m BCAM.
    • Fixed basic CRP config to not run when Classic Stock Resources (CSR) installed.
    • Added parallel CSR config.
  • Updated Sterling Tankage:
    • Make Ore option always appear.
    • Fixed CRP detection fatal issue.
  • Updated Sterling Utilities:
    • Fixed EL module injection patch to only affect Molten Metal Foundry.
  • Updated Sterling UtilitiesConstruction:
    • Updated WBI Sandcastle module names per Sandcastle 1.3.0 release.
  • Updated World Power:
    • Fixed Solar PV panel whole part material changed when selecting concentrator variant.

Interim hotfixes

27 Mar 15:14

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Interim hotfixes Pre-release
Pre-release
  • Electric PV heat fix.zip provides configs for adding the missing skinMaxTemp key to wrapper PV parts and their B9 upgrades. Should fix the issue of [skin] heat tolerance dipping back to default (because that was un-declared). Spotted by DeadJohn on the forum.