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TODO list
IvanPopov edited this page Oct 8, 2012
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14 revisions
- Soft light
- Fix applying of shadows
Skybox- Posteffects for standalone objects (with deferred)
- Add ANGLE support
- Adjust FXAA
- Add terrain
- Add OBJ models loading.
- Add TIFF reader to core.
- Move all texture methods to new API
- Rewrite pre-render stage of Renderer (finishPass, push, activatePass)
- Profile engine
- Add full support of cube samplers
- Add once including for files in effect
- Add system function support(determinant, memread, etc.)
- Try add anisotropic texture filtering support
- Duration bitflag for animation
- Animation transformation system
- Add debug_warning macro
- Render queue sorting
- Add posibility for not fullscreen posteffects.
- Soft shadows
- Simple meshes
- Simple render method for system meshes
- Common render methods for boundig box and sphere
- Fix bounding sphere bug
- Add viewport API
- Fix all issues
- Add complex posteffect support
- Add binary loading for parsed effects
- Add possibility for importing effects to end of effect file
- Create bump mapping shader
- Add bump to hero
- Add ambient map to hero
- Add picking
- Add sprites
- Add particles
- Add fog
- Add wireframe effect
- Add full type table compatibility of math operation`s in effect
- Fix grammar rules bugs(like ';;')
- Add video texture demo
- Any antialiasing
- Add ATC texture format support
- Set render queue global for all stages
- Add LOD for meshes
- Add line light type for lighting
- Add morphing
- Add lens flare effect
- Add mirror effect sprite demo
- Add possibility for easy overloading lighting manager for fast switching to another lighting model(not deferred, for ex. forward shading). Maybe it will not work with the shadows, but it's a lot faster rendering, and will advance to the less performant platforms, such as mobile.