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TODO list

IvanPopov edited this page Oct 8, 2012 · 14 revisions
  1. Soft light
  2. Fix applying of shadows
  3. Skybox
  4. Posteffects for standalone objects (with deferred)
  5. Add ANGLE support
  6. Adjust FXAA
  7. Add terrain
  8. Add OBJ models loading.
  9. Add TIFF reader to core.
  10. Move all texture methods to new API
  11. Rewrite pre-render stage of Renderer (finishPass, push, activatePass)
  12. Profile engine
  13. Add full support of cube samplers
  14. Add once including for files in effect
  15. Add system function support(determinant, memread, etc.)
  16. Try add anisotropic texture filtering support
  17. Duration bitflag for animation
  18. Animation transformation system
  19. Add debug_warning macro
  20. Render queue sorting
  21. Add posibility for not fullscreen posteffects.
  22. Soft shadows
  23. Simple meshes
  24. Simple render method for system meshes
  25. Common render methods for boundig box and sphere
  26. Fix bounding sphere bug
  27. Add viewport API
  28. Fix all issues
  29. Add complex posteffect support
  30. Add binary loading for parsed effects
  31. Add possibility for importing effects to end of effect file
  32. Create bump mapping shader
  33. Add bump to hero
  34. Add ambient map to hero
  35. Add picking
  36. Add sprites
  37. Add particles
  38. Add fog
  39. Add wireframe effect
  40. Add full type table compatibility of math operation`s in effect
  41. Fix grammar rules bugs(like ';;')
  42. Add video texture demo
  43. Any antialiasing
  44. Add ATC texture format support
  45. Set render queue global for all stages
  46. Add LOD for meshes
  47. Add line light type for lighting
  48. Add morphing
  49. Add lens flare effect
  50. Add mirror effect sprite demo
  51. Add possibility for easy overloading lighting manager for fast switching to another lighting model(not deferred, for ex. forward shading). Maybe it will not work with the shadows, but it's a lot faster rendering, and will advance to the less performant platforms, such as mobile.