Skip to content

Extension of the Fawe documentation to achieve a better understanding of regions and patterns #65

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 7 commits into
base: main
Choose a base branch
from
97 changes: 97 additions & 0 deletions fastasyncworldedit/API/fill-region-by-pattern.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,97 @@
# Filling a region using a pattern

## Foreword
First of all, patterns usually come from the core part of WorldEdit or FAWE. You can find all existing patterns [here](https://intellectualsites.github.io/fastasyncworldedit-javadocs/worldedit-core/com/sk89q/worldedit/function/pattern/Pattern.html)

## Checkerboard Pattern example
Given are 3 things:
- Position1: X=300, y=-64, z=300
- Position2: X=600, y=128, z=600

{% hint style="danger" %}
**This code is Fawe specific and can not be used in WorldEdit in this way**
{% endhint %}
```java
public void setCheckerBoardArea(World world, BlockVector3 position1, BlockVector3 position2) {
// Here we must first adapt the world as in the WorldEdit example or translate it into the WorldEdit specialized object.
World faweWorld = BukkitAdapter.adapt(world);

//Now we define a square region using our 2 positions
CuboidRegion cuboidRegion = new CuboidRegion(position1, position2);

// Now we open an EditSession, which contains the complete process or information during an edit process in the world.
// Through the try-and-catch-with-resources we let Java automatically close the resource EditSession after use
try (EditSession editSession = WorldEdit.getInstance().newEditSession(faweWorld)) {
// Here we create our biome pattern
var pattern = new Linear3DBlockPattern(new Pattern[]{ BlockTypes.WHITE_WOOL, BlockTypes.BLACK_WOOL }, 2, 2, 2);

//This sets the pattern to the region
editSession.setBlocks((Region) cuboidRegion, pattern);
}
}
// This code would be called by the plugin in the main thread
public void call() {
// Here we set our position 1 and 2
BlockVector3 position1 = BlockVector3.at(300, -64, 300);
BlockVector3 position2 = BlockVector3.at(600, 128, 600);
World bukkitWorld = Bukkit.getWorld("world");
setCheckerBoardArea(bukkitWorld, position1, position2);
}
```

### Result:

![api_chess_pattern.png](/fastasyncworldedit/images/api_chess_pattern.png)


## Biome Cuboid Example
Given are 3 things:
- Position1: X=300, y=-64, z=300
- Position2: X=600, y=128, z=600
- BiomeType: Badlands

{% hint style="danger" %}
**This code is Fawe specific and can not be used in WorldEdit in this way**
{% endhint %}
```java
public void setBiomeArea(World world, BlockVector3 position1, BlockVector3 position 2) {
// Here we must first adapt the world as in the WorldEdit example or translate it into the WorldEdit specialized object.
World faweWorld = BukkitAdapter.adapt(world);

//Now we define a square region using our 2 positions
CuboidRegion cuboidRegion = new CuboidRegion(position1, position2);

// Now we open an EditSession, which contains the complete process or information during an edit process in the world.
// Through the try-and-catch-with-resources we let Java automatically close the resource EditSession after use
try (EditSession editSession = WorldEdit.getInstance().newEditSession(faweWorld)) {
// Here we create our biome pattern
var pattern = new BiomeApplyingPattern(editSession, BiomeTypes.BADLANDS);

//This sets the pattern to the region
editSession.setBlocks((Region) cuboidRegion, pattern);
}
}
// This code would be called by the plugin in the main thread
public void call() {
// Here we set our position 1 and 2
BlockVector3 position1 = BlockVector3.at(300, -64, 300);
BlockVector3 position2 = BlockVector3.at(600, 128, 600);
World bukkitWorld = Bukkit.getWorld("world");
setBiomeArea(bukkitWorld, position1, position2);
}
```

## Let's set blocks async with FAWE

Now we run the code Async to let Fawe manage server resources:
```java
// Now we wrap our code in a runnable with a functional interface and have it executed by Bukkit's scheduler system
Runnable executeCode = () -> {
// Here we set our position 1 and 2
BlockVector3 position1 = BlockVector3.at(300, -64, 300);
BlockVector3 position2 = BlockVector3.at(600, 128, 600);
World bukkitWorld = Bukkit.getWorld("world");
setBiomeArea(bukkitWorld, position1, position2);
};
Bukkit.getScheduler().runTaskAsynchronously(Bukkit.getPluginManager().getPlugin("YourPluginNameHere"), executeCode);
```
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
# API Usage
# Get Started

## Maven & Gradle Examples

Expand Down
2 changes: 1 addition & 1 deletion fastasyncworldedit/SUMMARY.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@

## API

* [API Usage](./API/api-usage.md)
* [API Usage](./API/get-started)

## Basic Commands

Expand Down
Binary file added fastasyncworldedit/images/api_chess_pattern.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.