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Cortex 10.4.10.0

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@ivanimanishi ivanimanishi released this 22 Jun 19:12
· 20 commits to RB-10.4 since this release
225c6fa

Improvements

  • IECoreNuke::LiveScene :
    • Adding caching to speed up querying Nuke's GeometryList for large hierarchy
    • Support for ParticleSprite
    • setOp method to avoid re creating LiveScene from scratch

Fixes

  • IECoreMaya.SceneShape : Fixed reading of time samples for expanded link locations
    • Traverse the time plug connections to check for a maya global time connection
  • CheckedGILRelease : Safe to call if thread doesn't hold the GIL
  • IECoreNuke::SceneCacheReader : release GIL during _validate to avoid crash with Caribou
  • IECoreNuke::LiveScene :
    • Fix crash when there is not input GeoOp.
    • Fix uninitialized bounds
    • Fix bug with duplicated parents
    • Fix bug when querying children combined between multiple parents