Cortex 10.4.10.0
·
20 commits
to RB-10.4
since this release
Improvements
- IECoreNuke::LiveScene :
- Adding caching to speed up querying Nuke's GeometryList for large hierarchy
- Support for
ParticleSprite
setOp
method to avoid re creatingLiveScene
from scratch
Fixes
- IECoreMaya.SceneShape : Fixed reading of time samples for expanded link locations
- Traverse the time plug connections to check for a maya global time connection
- CheckedGILRelease : Safe to call if thread doesn't hold the GIL
- IECoreNuke::SceneCacheReader : release GIL during
_validate
to avoid crash with Caribou - IECoreNuke::LiveScene :
- Fix crash when there is not input
GeoOp
. - Fix uninitialized bounds
- Fix bug with duplicated parents
- Fix bug when querying children combined between multiple parents
- Fix crash when there is not input