IECoreUSD : Load prototype paths inside a PointInstancer as relative #1451
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This implements the approach to relative PointInstancer prototype paths we've discussed.
Known issues:
I've made this check whether GAFFERSCENE_INSTANCER_EXPLICITABSOLUTEPATHS, and use future-style relative paths if Gaffer supports them. It's probably weird to make this depend on a Gaffer env var ... should I just hardcode to prefix the paths with "./", and then we'll have to do another cleanup pass to fix this at some indeterminate point in the future?
I've currently made the env var to enable this "GAFFERUSD_POINTINSTANCER_RELATIVEPROTOTYPES". Since this ends up being implemented in Cortex, I guess it should be "IECOREUSD_POINTINSTANCER_RELATIVEPROTOTYPES"? Not that this is a distinction that users are likely to care about.